diff --git a/TShockAPI/Configuration/TShockConfig.cs b/TShockAPI/Configuration/TShockConfig.cs index 64fbf77c..1ff3b53d 100644 --- a/TShockAPI/Configuration/TShockConfig.cs +++ b/TShockAPI/Configuration/TShockConfig.cs @@ -70,7 +70,7 @@ namespace TShockAPI.Configuration /// Enable or disable world save announcements. [Description("Enable or disable world save announcements.")] - public bool AnnounceSave = true; + public bool AnnounceSave = false; /// Whether or not to show backup auto save messages. [Description("Whether or not to show backup auto save messages.")] @@ -119,7 +119,7 @@ namespace TShockAPI.Configuration /// Prevents tiles from being placed within SpawnProtectionRadius of the default spawn. [Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")] - public bool SpawnProtection = true; + public bool SpawnProtection = false; /// The tile radius around the spawn tile that is protected by the SpawnProtection setting. [Description("The tile radius around the spawn tile that is protected by the SpawnProtection setting.")] @@ -163,7 +163,7 @@ namespace TShockAPI.Configuration /// Disables tombstone dropping during death for all players. [Description("Disables tombstone dropping during death for all players.")] - public bool DisableTombstones = true; + public bool DisableTombstones; /// /// Disables Skeletron Prime Bombs from spawning, useful for preventing unwanted world destruction on for the worthy seed world. @@ -201,11 +201,11 @@ namespace TShockAPI.Configuration /// Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build. [Description("Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.")] - public bool AllowCutTilesAndBreakables = false; + public bool AllowCutTilesAndBreakables; /// Allows ice placement even where a user cannot usually build. [Description("Allows ice placement even where a user cannot usually build.")] - public bool AllowIce = false; + public bool AllowIce; /// Allows the crimson to spread when a world is in hardmode. [Description("Allows the crimson to spread when a world is in hardmode.")] @@ -391,7 +391,7 @@ namespace TShockAPI.Configuration /// Disables a player if this number of tiles is painted within 1 second. [Description("Disables a player if this number of tiles is painted within 1 second.")] - public int TilePaintThreshold = 15; + public int TilePaintThreshold = 200; /// Whether or not to kick users when they surpass the TilePaint threshold. [Description("Whether or not to kick users when they surpass the TilePaint threshold.")] @@ -399,11 +399,11 @@ namespace TShockAPI.Configuration /// The maximum damage a player/NPC can inflict. [Description("The maximum damage a player/NPC can inflict.")] - public int MaxDamage = 1175; + public int MaxDamage = 20000; /// The maximum damage a projectile can inflict. [Description("The maximum damage a projectile can inflict.")] - public int MaxProjDamage = 1175; + public int MaxProjDamage = 20000; /// Whether or not to kick users when they surpass the MaxDamage threshold. [Description("Whether or not to kick users when they surpass the MaxDamage threshold.")] @@ -411,7 +411,7 @@ namespace TShockAPI.Configuration /// Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second. [Description("Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.")] - public int TileKillThreshold = 60; + public int TileKillThreshold = 200; /// Whether or not to kick users when they surpass the TileKill threshold. [Description("Whether or not to kick users when they surpass the TileKill threshold.")] @@ -419,7 +419,7 @@ namespace TShockAPI.Configuration /// Disables a player and reverts their actions if this number of tile places is exceeded within 1 second. [Description("Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.")] - public int TilePlaceThreshold = 32; + public int TilePlaceThreshold = 200; /// Whether or not to kick users when they surpass the TilePlace threshold. [Description("Whether or not to kick users when they surpass the TilePlace threshold.")] @@ -427,7 +427,7 @@ namespace TShockAPI.Configuration /// Disables a player if this number of liquid sets is exceeded within 1 second. [Description("Disables a player if this number of liquid sets is exceeded within 1 second.")] - public int TileLiquidThreshold = 50; + public int TileLiquidThreshold = 200; /// Whether or not to kick users when they surpass the TileLiquid threshold. [Description("Whether or not to kick users when they surpass the TileLiquid threshold.")] @@ -439,7 +439,7 @@ namespace TShockAPI.Configuration /// Disable a player if this number of projectiles is created within 1 second. [Description("Disable a player if this number of projectiles is created within 1 second.")] - public int ProjectileThreshold = 50; + public int ProjectileThreshold = 200; /// Whether or not to kick users when they surpass the Projectile threshold. [Description("Whether or not to kick users when they surpass the Projectile threshold.")] @@ -447,7 +447,7 @@ namespace TShockAPI.Configuration /// Disables a player if this number of HealOtherPlayer packets is sent within 1 second. [Description("Disables a player if this number of HealOtherPlayer packets is sent within 1 second.")] - public int HealOtherThreshold = 50; + public int HealOtherThreshold = 200; /// Whether or not to kick users when they surpass the HealOther threshold. [Description("Whether or not to kick users when they surpass the HealOther threshold.")] @@ -501,11 +501,11 @@ namespace TShockAPI.Configuration /// Whether or not to announce a player's geographic location on join, based on their IP. [Description("Whether or not to announce a player's geographic location on join, based on their IP.")] - public bool EnableGeoIP; + public bool EnableGeoIP = true; /// Displays a player's IP on join to users with the log permission. [Description("Displays a player's IP on join to users with the log permission.")] - public bool DisplayIPToAdmins; + public bool DisplayIPToAdmins = true; /// Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message. [Description("Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.")] @@ -517,7 +517,7 @@ namespace TShockAPI.Configuration /// Whether or not to display chat messages above players' heads. [Description("Whether or not to display chat messages above players' heads.")] - public bool EnableChatAboveHeads = false; + public bool EnableChatAboveHeads = true; /// The RGB values used for the color of broadcast messages. [Description("The RGB values used for the color of broadcast messages.\n#.#.# = Red/Blue/Green\nMax value: 255")]