diff --git a/TShockAPI/Configuration/TShockConfig.cs b/TShockAPI/Configuration/TShockConfig.cs
index 64fbf77c..1ff3b53d 100644
--- a/TShockAPI/Configuration/TShockConfig.cs
+++ b/TShockAPI/Configuration/TShockConfig.cs
@@ -70,7 +70,7 @@ namespace TShockAPI.Configuration
/// Enable or disable world save announcements.
[Description("Enable or disable world save announcements.")]
- public bool AnnounceSave = true;
+ public bool AnnounceSave = false;
/// Whether or not to show backup auto save messages.
[Description("Whether or not to show backup auto save messages.")]
@@ -119,7 +119,7 @@ namespace TShockAPI.Configuration
/// Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.
[Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")]
- public bool SpawnProtection = true;
+ public bool SpawnProtection = false;
/// The tile radius around the spawn tile that is protected by the SpawnProtection setting.
[Description("The tile radius around the spawn tile that is protected by the SpawnProtection setting.")]
@@ -163,7 +163,7 @@ namespace TShockAPI.Configuration
/// Disables tombstone dropping during death for all players.
[Description("Disables tombstone dropping during death for all players.")]
- public bool DisableTombstones = true;
+ public bool DisableTombstones;
///
/// Disables Skeletron Prime Bombs from spawning, useful for preventing unwanted world destruction on for the worthy seed world.
@@ -201,11 +201,11 @@ namespace TShockAPI.Configuration
/// Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.
[Description("Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.")]
- public bool AllowCutTilesAndBreakables = false;
+ public bool AllowCutTilesAndBreakables;
/// Allows ice placement even where a user cannot usually build.
[Description("Allows ice placement even where a user cannot usually build.")]
- public bool AllowIce = false;
+ public bool AllowIce;
/// Allows the crimson to spread when a world is in hardmode.
[Description("Allows the crimson to spread when a world is in hardmode.")]
@@ -391,7 +391,7 @@ namespace TShockAPI.Configuration
/// Disables a player if this number of tiles is painted within 1 second.
[Description("Disables a player if this number of tiles is painted within 1 second.")]
- public int TilePaintThreshold = 15;
+ public int TilePaintThreshold = 200;
/// Whether or not to kick users when they surpass the TilePaint threshold.
[Description("Whether or not to kick users when they surpass the TilePaint threshold.")]
@@ -399,11 +399,11 @@ namespace TShockAPI.Configuration
/// The maximum damage a player/NPC can inflict.
[Description("The maximum damage a player/NPC can inflict.")]
- public int MaxDamage = 1175;
+ public int MaxDamage = 20000;
/// The maximum damage a projectile can inflict.
[Description("The maximum damage a projectile can inflict.")]
- public int MaxProjDamage = 1175;
+ public int MaxProjDamage = 20000;
/// Whether or not to kick users when they surpass the MaxDamage threshold.
[Description("Whether or not to kick users when they surpass the MaxDamage threshold.")]
@@ -411,7 +411,7 @@ namespace TShockAPI.Configuration
/// Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.
[Description("Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.")]
- public int TileKillThreshold = 60;
+ public int TileKillThreshold = 200;
/// Whether or not to kick users when they surpass the TileKill threshold.
[Description("Whether or not to kick users when they surpass the TileKill threshold.")]
@@ -419,7 +419,7 @@ namespace TShockAPI.Configuration
/// Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.
[Description("Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.")]
- public int TilePlaceThreshold = 32;
+ public int TilePlaceThreshold = 200;
/// Whether or not to kick users when they surpass the TilePlace threshold.
[Description("Whether or not to kick users when they surpass the TilePlace threshold.")]
@@ -427,7 +427,7 @@ namespace TShockAPI.Configuration
/// Disables a player if this number of liquid sets is exceeded within 1 second.
[Description("Disables a player if this number of liquid sets is exceeded within 1 second.")]
- public int TileLiquidThreshold = 50;
+ public int TileLiquidThreshold = 200;
/// Whether or not to kick users when they surpass the TileLiquid threshold.
[Description("Whether or not to kick users when they surpass the TileLiquid threshold.")]
@@ -439,7 +439,7 @@ namespace TShockAPI.Configuration
/// Disable a player if this number of projectiles is created within 1 second.
[Description("Disable a player if this number of projectiles is created within 1 second.")]
- public int ProjectileThreshold = 50;
+ public int ProjectileThreshold = 200;
/// Whether or not to kick users when they surpass the Projectile threshold.
[Description("Whether or not to kick users when they surpass the Projectile threshold.")]
@@ -447,7 +447,7 @@ namespace TShockAPI.Configuration
/// Disables a player if this number of HealOtherPlayer packets is sent within 1 second.
[Description("Disables a player if this number of HealOtherPlayer packets is sent within 1 second.")]
- public int HealOtherThreshold = 50;
+ public int HealOtherThreshold = 200;
/// Whether or not to kick users when they surpass the HealOther threshold.
[Description("Whether or not to kick users when they surpass the HealOther threshold.")]
@@ -501,11 +501,11 @@ namespace TShockAPI.Configuration
/// Whether or not to announce a player's geographic location on join, based on their IP.
[Description("Whether or not to announce a player's geographic location on join, based on their IP.")]
- public bool EnableGeoIP;
+ public bool EnableGeoIP = true;
/// Displays a player's IP on join to users with the log permission.
[Description("Displays a player's IP on join to users with the log permission.")]
- public bool DisplayIPToAdmins;
+ public bool DisplayIPToAdmins = true;
/// Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.
[Description("Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.")]
@@ -517,7 +517,7 @@ namespace TShockAPI.Configuration
/// Whether or not to display chat messages above players' heads.
[Description("Whether or not to display chat messages above players' heads.")]
- public bool EnableChatAboveHeads = false;
+ public bool EnableChatAboveHeads = true;
/// The RGB values used for the color of broadcast messages.
[Description("The RGB values used for the color of broadcast messages.\n#.#.# = Red/Blue/Green\nMax value: 255")]