Added some basic logging.
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157
TShockAPI/Log.cs
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157
TShockAPI/Log.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.IO;
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using System.Text;
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using System.Threading;
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namespace TShockAPI
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{
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public enum LogLevel
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{
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None = 0,
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Debug = 1,
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Info = 2,
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Warning = 4,
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Error = 8,
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Data = 16,
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All = 31
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}
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public static class Log
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{
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private static string _filename;
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private static LogLevel _logLevel;
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private static StreamWriter _logWriter;
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/// <summary>
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/// Creates the log file stream and sets the initial log level.
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/// </summary>
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/// <param name="filename">The output filename. This file will be overwritten if 'clear' is set.</param>
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/// <param name="logLevel">The <see cref="LogLevel" /> value which sets the type of messages to output.</param>
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/// <param name="clear">Whether or not to clear the log file on initialization.</param>
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public static void Initialize(string filename, LogLevel logLevel, bool clear)
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{
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_filename = filename;
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_logLevel = logLevel;
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_logWriter = new StreamWriter(filename, !clear);
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}
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/// <summary>
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/// Internal method which writes a message directly to the log file.
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/// </summary>
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private static void Write(String message, LogLevel level)
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{
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StackTrace trace = new StackTrace();
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StackFrame frame = null;
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frame = trace.GetFrame(2);
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string caller = "TShock: ";
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/*if (frame != null && frame.GetMethod().DeclaringType != null)
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{
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caller = frame.GetMethod().DeclaringType.Name + ": ";
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}*/
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switch (level)
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{
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case LogLevel.Debug:
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message = "DEBUG: " + message;
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break;
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case LogLevel.Info:
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message = "INFO: " + message;
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break;
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case LogLevel.Warning:
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message = "WARNING: " + message;
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break;
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case LogLevel.Error:
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message = "ERROR: " + message;
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break;
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}
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/*try
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{
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_logWriter = new StreamWriter(_filename, true);
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}
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catch (IOException)
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{
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_logWriter = new StreamWriter(_filename + "." + Process.GetCurrentProcess().Id.ToString(), true);
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}*/
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String text = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture) + " - " + caller + message;
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Console.WriteLine(text);
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if (!MayWriteType(level))
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{
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return;
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}
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_logWriter.WriteLine(text);
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_logWriter.Flush();
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}
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/// <summary>
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/// Checks whether the log level contains the specified flag.
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/// </summary>
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/// <param name="type">The <see cref="LogLevel" /> value to check.</param>
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private static bool MayWriteType(LogLevel type)
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{
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return ((_logLevel & type) == type);
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}
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/// <summary>
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/// Writes data to the log file.
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/// </summary>
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/// <param name="message">The message to be written.</param>
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public static void Data(String message)
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{
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Write(message, LogLevel.Data);
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}
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/// <summary>
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/// Writes an error to the log file.
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/// </summary>
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/// <param name="message">The message to be written.</param>
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public static void Error(String message)
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{
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Write(message, LogLevel.Error);
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}
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/// <summary>
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/// Writes a warning to the log file.
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/// </summary>
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/// <param name="message">The message to be written.</param>
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public static void Warn(String message)
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{
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Write(message, LogLevel.Warning);
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}
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/// <summary>
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/// Writes an informative string to the log file.
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/// </summary>
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/// <param name="message">The message to be written.</param>
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public static void Info(String message)
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{
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Write(message, LogLevel.Info);
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}
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/// <summary>
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/// Writes a debug string to the log file.
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/// </summary>
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/// <param name="message">The message to be written.</param>
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public static void Debug(String message)
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{
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if (!MayWriteType(LogLevel.Debug))
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{
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return;
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}
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Write(message, LogLevel.Debug);
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}
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}
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}
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@ -103,6 +103,8 @@ namespace TShockAPI
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public override void Initialize()
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{
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Log.Initialize(FileTools.SaveDir + "log.txt", LogLevel.Error, true);
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Log.Info("Starting...");
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GameHooks.OnPreInitialize += OnPreInit;
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GameHooks.OnPostInitialize += OnPostInit;
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GameHooks.OnUpdate += new Action<Microsoft.Xna.Framework.GameTime>(OnUpdate);
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@ -113,7 +115,9 @@ namespace TShockAPI
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NetHooks.OnGreetPlayer += new NetHooks.GreetPlayerD(OnGreetPlayer);
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NpcHooks.OnStrikeNpc += new NpcHooks.StrikeNpcD(NpcHooks_OnStrikeNpc);
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ServerHooks.OnCommand += new ServerHooks.CommandD(ServerHooks_OnCommand);
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Log.Info("Hooks initialized");
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Commands.InitCommands();
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Log.Info("Commands initialized");
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}
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void ServerHooks_OnCommand(string cmd, HandledEventArgs e)
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@ -129,6 +133,7 @@ namespace TShockAPI
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GameHooks.OnLoadContent -= new Action<Microsoft.Xna.Framework.Content.ContentManager>(OnLoadContent);
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ServerHooks.OnChat -= new Action<int, string, HandledEventArgs>(OnChat);
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ServerHooks.OnJoin -= new Action<int, AllowEventArgs>(OnJoin);
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ServerHooks.OnCommand -= new ServerHooks.CommandD(ServerHooks_OnCommand);
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NetHooks.OnPreGetData -= GetData;
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NetHooks.OnGreetPlayer -= new NetHooks.GreetPlayerD(OnGreetPlayer);
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NpcHooks.OnStrikeNpc -= new NpcHooks.StrikeNpcD(NpcHooks_OnStrikeNpc);
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@ -70,6 +70,7 @@ namespace TShockAPI
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{
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SendMessage(i, msg);
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}
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Log.Info("Broadcast: " + msg);
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}
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/// <summary>
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@ -81,6 +82,7 @@ namespace TShockAPI
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public static void SendMessage(int ply, string msg, float[] color)
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{
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NetMessage.SendData(0x19, ply, -1, msg, 255, color[0], color[1], color[2]);
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Log.Info("Said: " + msg + " - To: " + Tools.FindPlayer(ply));
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}
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/// <summary>
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@ -91,6 +93,7 @@ namespace TShockAPI
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public static void SendMessage(int ply, string message)
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{
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NetMessage.SendData(0x19, ply, -1, message, 255, 0f, 255f, 0f);
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Log.Info("Said: " + message + " - To: " + Tools.FindPlayer(ply));
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}
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/// <summary>
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@ -231,6 +234,7 @@ namespace TShockAPI
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public static void Kick(int ply, string reason)
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{
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NetMessage.SendData(0x2, ply, -1, reason, 0x0, 0f, 0f, 0f);
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Log.Info("Kicked " + Tools.FindPlayer(ply) + " for : " + reason);
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}
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/// <summary>
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