Remove warning ignore pragmas for just calling reads directly
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6fe33b5c43
commit
362fcbceb3
1 changed files with 8 additions and 27 deletions
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@ -1379,16 +1379,13 @@ namespace TShockAPI
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string name = args.Data.ReadString();
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string name = args.Data.ReadString();
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byte hairDye = args.Data.ReadInt8();
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byte hairDye = args.Data.ReadInt8();
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BitsByte hideVisual = args.Data.ReadInt8();
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BitsByte hideVisual = args.Data.ReadInt8();
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// We have to read in some values so we can read in sequence; but they aren't all used.
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#pragma warning disable 0219
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Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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args.Data.ReadInt8(); args.Data.ReadInt8(); args.Data.ReadInt8(); // skin color
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Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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args.Data.ReadInt8(); args.Data.ReadInt8(); args.Data.ReadInt8(); // eye color
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Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
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#pragma warning restore 0219
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var difficulty = args.Data.ReadInt8();
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var difficulty = args.Data.ReadInt8();
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if (OnPlayerInfo(playerid, hair, male, difficulty, name))
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if (OnPlayerInfo(playerid, hair, male, difficulty, name))
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@ -2757,11 +2754,7 @@ namespace TShockAPI
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int flag = args.Data.ReadByte();
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int flag = args.Data.ReadByte();
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int tileX = args.Data.ReadInt16();
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int tileX = args.Data.ReadInt16();
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int tileY = args.Data.ReadInt16();
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int tileY = args.Data.ReadInt16();
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// We have to read in some values so we can read in sequence; but they aren't all used.
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args.Data.ReadInt16(); // Ignore style
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#pragma warning disable 0219
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int style = args.Data.ReadInt16();
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#pragma warning restore 0219
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if (OnTileKill(tileX, tileY))
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if (OnTileKill(tileX, tileY))
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return true;
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return true;
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@ -2877,14 +2870,10 @@ namespace TShockAPI
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var x = args.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var b = args.Data.ReadInt8();
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var b = args.Data.ReadInt8();
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// Hide warning for not using name
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#pragma warning disable 0219
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var name = "";
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if (b != 0 && b <= 20)
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if (b != 0 && b <= 20)
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name = args.Data.ReadString();
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args.Data.ReadString(); // Ignore the name
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#pragma warning restore 0219
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args.Player.ActiveChest = id;
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args.Player.ActiveChest = id;
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if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
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if (TShock.CheckTilePermission(args.Player, x, y) && TShock.Config.RegionProtectChests)
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@ -2943,9 +2932,7 @@ namespace TShockAPI
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var id = args.Data.ReadInt16();
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var id = args.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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#pragma warning disable 0219
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args.Data.ReadString(); // Ignore sign text
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var text = args.Data.ReadString();
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#pragma warning restore 0219
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if (OnSignEvent(id, x, y))
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if (OnSignEvent(id, x, y))
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return true;
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return true;
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@ -3141,10 +3128,7 @@ namespace TShockAPI
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var id = args.Data.ReadInt8();
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var id = args.Data.ReadInt8();
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var direction = (byte)(args.Data.ReadInt8() - 1);
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var direction = (byte)(args.Data.ReadInt8() - 1);
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var dmg = args.Data.ReadInt16();
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var dmg = args.Data.ReadInt16();
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// Ignore text not being read
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args.Data.ReadString(); // don't store damage text
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#pragma warning disable 0219
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var text = args.Data.ReadString();
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#pragma warning restore 0219
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var bits = (BitsByte)args.Data.ReadInt8();
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var bits = (BitsByte)args.Data.ReadInt8();
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var pvp = bits[0];
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var pvp = bits[0];
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var crit = bits[1];
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var crit = bits[1];
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@ -3568,13 +3552,10 @@ namespace TShockAPI
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private static bool HandleDoorUse(GetDataHandlerArgs args)
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private static bool HandleDoorUse(GetDataHandlerArgs args)
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{
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{
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// close and dir aren't read; ignore warnings for them
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args.Data.ReadByte(); // Ignore close
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#pragma warning disable 0219
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var close = args.Data.ReadByte();
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var x = args.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var y = args.Data.ReadInt16();
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var dir = args.Data.ReadByte() == 0 ? -1 : 1;
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/* var dir = */ args.Data.ReadByte(); //== 0 ? -1 : 1; // Ignore direction
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#pragma warning restore 0219
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if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
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if (x >= Main.maxTilesX || y >= Main.maxTilesY || x < 0 || y < 0) // Check for out of range
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return true;
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return true;
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