Fixes the no teleporting glitch. uses a IsTP command to send either cfg.spawnTile, or Main.spawntile

This commit is contained in:
Twitchy 2011-06-25 05:16:46 +12:00
parent 57627f6846
commit 3644719c1c
2 changed files with 79 additions and 69 deletions

View file

@ -142,6 +142,7 @@ namespace TShockAPI
int spawnTileY = Main.spawnTileY;
Main.spawnTileX = tileX;
Main.spawnTileY = tileY;
TShock.IsTP = true;
NetMessage.SendData((int)PacketTypes.WorldInfo, Index, -1, "", 0, 0.0f, 0.0f, 0.0f);
if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
{
@ -159,6 +160,7 @@ namespace TShockAPI
Main.spawnTileX = spawnTileX;
Main.spawnTileY = spawnTileY;
NetMessage.SendData((int)PacketTypes.WorldInfo, Index, -1, "", 0, 0.0f, 0.0f, 0.0f);
TShock.IsTP = false;
return true;
}

View file

@ -43,6 +43,8 @@ namespace TShockAPI
public static BanManager Bans = new BanManager(Path.Combine(SavePath, "bans.txt"));
public static BackupManager Backups = new BackupManager(Path.Combine(SavePath, "backups"));
public static bool IsTP = false;
public override Version Version
{
get { return VersionNum; }
@ -334,75 +336,81 @@ namespace TShockAPI
int num3 = num2;
if (e.MsgID == PacketTypes.WorldInfo)
{
byte[] bytes18 = BitConverter.GetBytes((int)e.MsgID);
byte[] bytes19 = BitConverter.GetBytes((int)Main.time);
byte b6 = 0;
if (Main.dayTime)
if (!IsTP)
{
b6 = 1;
byte[] bytes18 = BitConverter.GetBytes((int)e.MsgID);
byte[] bytes19 = BitConverter.GetBytes((int)Main.time);
byte b6 = 0;
if (Main.dayTime)
{
b6 = 1;
}
byte b7 = (byte)Main.moonPhase;
byte b8 = 0;
if (Main.bloodMoon)
{
b8 = 1;
}
byte[] bytes20 = BitConverter.GetBytes(Main.maxTilesX);
byte[] bytes21 = BitConverter.GetBytes(Main.maxTilesY);
byte[] bytes22 = BitConverter.GetBytes(ConfigurationManager.spawnTileX);
byte[] bytes23 = BitConverter.GetBytes(ConfigurationManager.spawnTileY);
byte[] bytes24 = BitConverter.GetBytes((int)Main.worldSurface);
byte[] bytes25 = BitConverter.GetBytes((int)Main.rockLayer);
byte[] bytes26 = BitConverter.GetBytes(Main.worldID);
byte[] bytes27 = Encoding.ASCII.GetBytes(Main.worldName);
byte b9 = 0;
if (WorldGen.shadowOrbSmashed)
{
b9 += 1;
}
if (NPC.downedBoss1)
{
b9 += 2;
}
if (NPC.downedBoss2)
{
b9 += 4;
}
if (NPC.downedBoss3)
{
b9 += 8;
}
num2 += bytes19.Length + 1 + 1 + 1 + bytes20.Length + bytes21.Length + bytes22.Length + bytes23.Length + bytes24.Length + bytes25.Length + bytes26.Length + 1 + bytes27.Length;
byte[] bytes28 = BitConverter.GetBytes(num2 - 4);
Buffer.BlockCopy(bytes28, 0, NetMessage.buffer[remoteClient].writeBuffer, 0, 4);
Buffer.BlockCopy(bytes18, 0, NetMessage.buffer[remoteClient].writeBuffer, 4, 1);
Buffer.BlockCopy(bytes19, 0, NetMessage.buffer[remoteClient].writeBuffer, 5, bytes19.Length);
num3 += bytes19.Length;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b6;
num3++;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b7;
num3++;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b8;
num3++;
Buffer.BlockCopy(bytes20, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes20.Length);
num3 += bytes20.Length;
Buffer.BlockCopy(bytes21, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes21.Length);
num3 += bytes21.Length;
Buffer.BlockCopy(bytes22, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes22.Length);
num3 += bytes22.Length;
Buffer.BlockCopy(bytes23, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes23.Length);
num3 += bytes23.Length;
Buffer.BlockCopy(bytes24, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes24.Length);
num3 += bytes24.Length;
Buffer.BlockCopy(bytes25, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes25.Length);
num3 += bytes25.Length;
Buffer.BlockCopy(bytes26, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes26.Length);
num3 += bytes26.Length;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b9;
num3++;
Buffer.BlockCopy(bytes27, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes27.Length);
num3 += bytes27.Length;
e.Handled = true;
}
byte b7 = (byte)Main.moonPhase;
byte b8 = 0;
if (Main.bloodMoon)
{
b8 = 1;
}
byte[] bytes20 = BitConverter.GetBytes(Main.maxTilesX);
byte[] bytes21 = BitConverter.GetBytes(Main.maxTilesY);
byte[] bytes22 = BitConverter.GetBytes(ConfigurationManager.spawnTileX);
byte[] bytes23 = BitConverter.GetBytes(ConfigurationManager.spawnTileY);
byte[] bytes24 = BitConverter.GetBytes((int)Main.worldSurface);
byte[] bytes25 = BitConverter.GetBytes((int)Main.rockLayer);
byte[] bytes26 = BitConverter.GetBytes(Main.worldID);
byte[] bytes27 = Encoding.ASCII.GetBytes(Main.worldName);
byte b9 = 0;
if (WorldGen.shadowOrbSmashed)
{
b9 += 1;
}
if (NPC.downedBoss1)
{
b9 += 2;
}
if (NPC.downedBoss2)
{
b9 += 4;
}
if (NPC.downedBoss3)
{
b9 += 8;
}
num2 += bytes19.Length + 1 + 1 + 1 + bytes20.Length + bytes21.Length + bytes22.Length + bytes23.Length + bytes24.Length + bytes25.Length + bytes26.Length + 1 + bytes27.Length;
byte[] bytes28 = BitConverter.GetBytes(num2 - 4);
Buffer.BlockCopy(bytes28, 0, NetMessage.buffer[remoteClient].writeBuffer, 0, 4);
Buffer.BlockCopy(bytes18, 0, NetMessage.buffer[remoteClient].writeBuffer, 4, 1);
Buffer.BlockCopy(bytes19, 0, NetMessage.buffer[remoteClient].writeBuffer, 5, bytes19.Length);
num3 += bytes19.Length;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b6;
num3++;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b7;
num3++;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b8;
num3++;
Buffer.BlockCopy(bytes20, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes20.Length);
num3 += bytes20.Length;
Buffer.BlockCopy(bytes21, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes21.Length);
num3 += bytes21.Length;
Buffer.BlockCopy(bytes22, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes22.Length);
num3 += bytes22.Length;
Buffer.BlockCopy(bytes23, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes23.Length);
num3 += bytes23.Length;
Buffer.BlockCopy(bytes24, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes24.Length);
num3 += bytes24.Length;
Buffer.BlockCopy(bytes25, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes25.Length);
num3 += bytes25.Length;
Buffer.BlockCopy(bytes26, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes26.Length);
num3 += bytes26.Length;
NetMessage.buffer[remoteClient].writeBuffer[num3] = b9;
num3++;
Buffer.BlockCopy(bytes27, 0, NetMessage.buffer[remoteClient].writeBuffer, num3, bytes27.Length);
num3 += bytes27.Length;
e.Handled = true;
}
if (e.Handled)
{
@ -593,9 +601,9 @@ namespace TShockAPI
{
foreach (RemeberedPos playerIP in RemeberedPosManager.RemeberedPosistions)
{
if (playerIP.IP == Players[who].IP)
if (playerIP.IP == player.IP)
{
Players[who].Teleport((int)playerIP.Pos.X, (int)playerIP.Pos.Y);
player.Teleport((int)playerIP.Pos.X, (int)playerIP.Pos.Y);
RemeberedPosManager.RemeberedPosistions.Remove(playerIP);
RemeberedPosManager.WriteSettings();
break;