Resharper code cleanup, including:

- Optimized using statements
 - Removal of redundant code
This commit is contained in:
Lucas Nicodemus 2011-07-26 23:37:06 -06:00
parent 3dd7af1a30
commit 37146adb4c
23 changed files with 141 additions and 185 deletions

View file

@ -17,12 +17,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Linq;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using Microsoft.Xna.Framework;
using Terraria;
@ -370,7 +369,7 @@ namespace TShockAPI
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex.ToString());
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
@ -406,7 +405,7 @@ namespace TShockAPI
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex.ToString());
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
@ -936,7 +935,7 @@ namespace TShockAPI
return;
}
NPC eater = Tools.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
}
@ -955,7 +954,7 @@ namespace TShockAPI
}
NPC eye = Tools.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
}
@ -973,7 +972,7 @@ namespace TShockAPI
return;
}
NPC king = Tools.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
}
@ -992,7 +991,7 @@ namespace TShockAPI
}
NPC skeletron = Tools.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
}
@ -1014,10 +1013,10 @@ namespace TShockAPI
NPC king = Tools.GetNPCById(50);
NPC skeletron = Tools.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, args.Player.TileX, args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, args.Player.TileX, args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
}
@ -1054,7 +1053,7 @@ namespace TShockAPI
var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes)
{
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, (int)args.Player.TileX, (int)args.Player.TileY, 50, 20);
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, args.Player.TileX, args.Player.TileY, 50, 20);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
}
else
@ -1988,8 +1987,8 @@ namespace TShockAPI
else
{
var ply = players[0];
args.Player.SendMessage("Annoying " + ply.Name + " for " + annoy.ToString() + " seconds.");
(new Thread(new ParameterizedThreadStart(ply.Whoopie))).Start(annoy);
args.Player.SendMessage("Annoying " + ply.Name + " for " + annoy + " seconds.");
(new Thread(ply.Whoopie)).Start(annoy);
}
}
#endregion General Commands
@ -2080,7 +2079,7 @@ namespace TShockAPI
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
args.Player.GiveItem(item.type, item.name, item.width, item.height, itemAmount);
args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount.ToString(), item.name));
args.Player.SendMessage(string.Format("Gave {0} {1}(s).", itemAmount, item.name));
}
else
{
@ -2150,8 +2149,8 @@ namespace TShockAPI
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
plr.GiveItem(item.type, item.name, item.width, item.height, itemAmount);
args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount.ToString(), item.name));
plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount.ToString(), item.name));
args.Player.SendMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.name));
plr.SendMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.name));
}
else
{