New "AlwayaPvp" system. Client controls its own pvp status completely and will refuse all damage attempts by players outside of pvp and if it's not set to pvp. Solution? Block all actions and wait for user to manually enable pvp.
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82fb69f9d4
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37692d0365
3 changed files with 104 additions and 28 deletions
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@ -253,6 +253,12 @@ namespace TShockAPI
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return true;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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var tiles = new NetTile[size, size];
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for (int x = 0; x < size; x++)
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@ -463,6 +469,12 @@ namespace TShockAPI
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}
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (TShock.CheckTilePermission(args.Player, tileX, tileY))
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{
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args.Player.SendTileSquare(tileX, tileY);
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@ -491,17 +503,24 @@ namespace TShockAPI
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int id = args.Data.ReadByte();
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bool pvp = args.Data.ReadBoolean();
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long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
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if (TShock.Config.PvpThrottle > 0 && seconds < TShock.Config.PvpThrottle)
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if (id != args.Player.Index)
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{
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args.Player.SendMessage(string.Format("You cannot change pvp status for {0} seconds", TShock.Config.PvpThrottle - seconds), 255, 0, 0);
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args.Player.SetPvP(id != args.Player.Index || TShock.Config.AlwaysPvP ? true : args.TPlayer.hostile);
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return true;
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}
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else
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if (args.TPlayer.hostile != pvp)
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{
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args.Player.SetPvP(id != args.Player.Index || TShock.Config.AlwaysPvP ? true : pvp);
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long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
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if (TShock.Config.PvpThrottle > 0 && seconds < TShock.Config.PvpThrottle)
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{
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TSPlayer.All.SendMessage(string.Format("{0} has {1} PvP!", args.Player.Name, pvp ? "enabled" : "disabled"), Main.teamColor[args.Player.Team]);
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}
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args.Player.LastPvpChange = DateTime.UtcNow;
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}
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args.TPlayer.hostile = pvp;
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NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", args.Player.Index);
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return true;
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}
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@ -528,14 +547,25 @@ namespace TShockAPI
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}
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}
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if (TShock.CheckPlayerCollision((int)(pos.X / 16f), (int)(pos.Y / 16f))) //NoClipping or possible errors
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if (!pos.Equals(args.Player.LastNetPosition))
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{
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args.Player.SendMessage("You got stuck in a solid object! Sent you to the spawn point.", Color.Red);
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args.Player.SendTileSquare((int)(pos.X / 16f), (int)(pos.X / 16f));
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args.Player.Spawn();
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return true;
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float distance = Vector2.Distance(new Vector2((pos.X / 16f), (pos.Y / 16f)), new Vector2(Main.spawnTileX, Main.spawnTileY));
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile && distance > 6f)
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{
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args.Player.SendMessage("PvP is forced! Enable PvP else you can't do anything!", Color.Red);
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args.Player.Spawn();
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return true;
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}
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if (TShock.CheckPlayerCollision((int)(pos.X / 16f), (int)(pos.Y / 16f))) //NoClipping or possible errors
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{
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args.Player.SendMessage("You got stuck in a solid object! Sent you to the spawn point.", Color.Red);
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args.Player.SendTileSquare((int)(pos.X / 16f), (int)(pos.X / 16f));
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args.Player.Spawn();
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return true;
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}
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}
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args.Player.LastNetPosition = pos;
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return false;
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}
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@ -568,6 +598,12 @@ namespace TShockAPI
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return true;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.ProjectileNew, "", index);
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return true;
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}
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if (TShock.CheckProjectilePermission(args.Player, index, type))
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{
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args.Player.LastThreat = DateTime.UtcNow;
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@ -603,6 +639,12 @@ namespace TShockAPI
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return true;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.ProjectileNew, "", index);
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return true;
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}
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if (TShock.CheckProjectilePermission(args.Player, index, type))
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{
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args.Player.LastThreat = DateTime.UtcNow;
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@ -653,6 +695,12 @@ namespace TShockAPI
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if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
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return false;
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Player.SendTileSquare(tileX, tileY);
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@ -702,6 +750,12 @@ namespace TShockAPI
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if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
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return false;
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendTileSquare(tileX, tileY);
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return true;
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}
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if (Main.tile[tileX, tileY].type != 0x15 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
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{
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args.Player.SendTileSquare(tileX, tileY);
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@ -753,6 +807,11 @@ namespace TShockAPI
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var x = args.Data.ReadInt32();
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var y = args.Data.ReadInt32();
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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return true;
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}
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if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - x) > 32) || (Math.Abs(args.Player.TileY - y) > 32)))
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{
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return true;
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@ -773,6 +832,12 @@ namespace TShockAPI
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return false;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
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return true;
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}
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Item item = new Item();
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item.netDefaults(type);
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if (stacks > item.maxStack || TShock.Itembans.ItemIsBanned(item.name))
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@ -841,6 +906,11 @@ namespace TShockAPI
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var type = args.Data.ReadInt8();
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var time = args.Data.ReadInt16();
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.PlayerBuff, "", id);
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return true;
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}
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if (!TShock.Players[id].TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.PlayerBuff, "", id);
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@ -892,6 +962,13 @@ namespace TShockAPI
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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return false;
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}
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@ -931,6 +1008,13 @@ namespace TShockAPI
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return true;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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return true;
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}
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if (TShock.Config.RangeChecks && ((Math.Abs(args.Player.TileX - TShock.Players[id].TileX) > 128) || (Math.Abs(args.Player.TileY - TShock.Players[id].TileY) > 128)))
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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@ -965,6 +1049,12 @@ namespace TShockAPI
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return true;
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}
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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return true;
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}
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if (Main.npc[id].townNPC && !args.Player.Group.HasPermission(Permissions.movenpc))
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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@ -37,7 +37,7 @@ namespace TShockAPI
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public Group Group { get; set; }
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public bool ReceivedInfo { get; set; }
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public int Index { get; protected set; }
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public DateTime LastPvpChange { get; protected set; }
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public DateTime LastPvpChange;
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public Point[] TempPoints = new Point[2];
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public int AwaitingTempPoint { get; set; }
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public bool AwaitingName { get; set; }
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@ -49,6 +49,7 @@ namespace TShockAPI
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public TSPlayer LastWhisper;
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public int LoginAttempts { get; set; }
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public Vector2 TeleportCoords = new Vector2(-1, -1);
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public Vector2 LastNetPosition = Vector2.Zero;
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public string UserAccountName { get; set; }
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public bool HasBeenSpammedWithBuildMessage;
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public bool IsLoggedIn;
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@ -307,18 +308,6 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.PlayerDamage, -1, -1, "", Index, ((new Random()).Next(-1, 1)), damage, (float)0);
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}
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public virtual void SetPvP(bool pvp)
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{
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if (TPlayer.hostile != pvp)
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{
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LastPvpChange = DateTime.UtcNow;
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TPlayer.hostile = pvp;
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All.SendMessage(string.Format("{0} has {1} PvP!", Name, pvp ? "enabled" : "disabled"), Main.teamColor[Team]);
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}
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//Broadcast anyways to keep players synced
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NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", Index);
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}
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public virtual void SetTeam(int team)
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{
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Main.player[Index].team = team;
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@ -725,10 +725,7 @@ namespace TShockAPI
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if (Config.AlwaysPvP)
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{
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player.SetPvP(true);
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player.SendMessage(
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"PvP is forced! Enable PvP else you can't deal damage to other people. (People can kill you)",
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Color.Red);
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player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
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}
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if (player.Group.HasPermission(Permissions.causeevents) && Config.InfiniteInvasion)
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{
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