Server passwords are disabled, moving this to TShock handling soon.
Change stat tracker mono detection Fixed collision check to ignore tileSolidTop
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parent
08069c6f97
commit
37c550c167
3 changed files with 14 additions and 18 deletions
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@ -2477,7 +2477,7 @@ namespace TShockAPI
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return;
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}
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if (args.Player.mute)
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args.Player.SendMessage("You Are Muted! You Need To Be Unmuted!!");
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args.Player.SendMessage("You are muted.");
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else
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TShock.Utils.Broadcast(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63);
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}
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@ -2492,7 +2492,7 @@ namespace TShockAPI
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int playerTeam = args.Player.Team;
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if (args.Player.mute)
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args.Player.SendMessage("You Are Muted! You Need To Be Unmuted!!");
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args.Player.SendMessage("You are muted.");
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else if (playerTeam != 0)
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{
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string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters));
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@ -2524,18 +2524,18 @@ namespace TShockAPI
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{
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var plr = players[0];
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plr.mute = false;
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plr.SendMessage("You Have Been UnMuted! Thank " + args.Player.Name);
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TShock.Utils.Broadcast(plr.Name + " Has Been Unmuted By " + args.Player.Name, Color.Yellow);
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plr.SendMessage("You have been unmuted.");
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TShock.Utils.Broadcast(plr.Name + " has been unmuted by " + args.Player.Name, Color.Yellow);
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}
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else if (!players[0].Group.HasPermission(Permissions.mute))
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{
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var plr = players[0];
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plr.mute = true;
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plr.SendMessage("You Have Been Muted! You Should Have Behaved...");
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TShock.Utils.Broadcast(plr.Name + " Has Been Muted By " + args.Player.Name, Color.Yellow);
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plr.SendMessage("You have been muted.");
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TShock.Utils.Broadcast(plr.Name + " has been muted by " + args.Player.Name, Color.Yellow);
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}
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else
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args.Player.SendMessage("You Cannot Mute Player");
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args.Player.SendMessage("You cannot mute this player.");
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}
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@ -2567,7 +2567,7 @@ namespace TShockAPI
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args.Player.SendMessage("More than one player matched!", Color.Red);
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}
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else if (args.Player.mute)
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args.Player.SendMessage("You Are Muted! You Need To Be Unmuted!!");
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args.Player.SendMessage("You are muted.");
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else
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{
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var plr = players[0];
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@ -2582,7 +2582,7 @@ namespace TShockAPI
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private static void Reply(CommandArgs args)
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{
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if (args.Player.mute)
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args.Player.SendMessage("You Are Muted! You Need To Be Unmuted!!");
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args.Player.SendMessage("You are muted.");
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else if (args.Player.LastWhisper != null)
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{
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var msg = string.Join(" ", args.Parameters);
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