Remove redundant region checks

This commit is contained in:
ProfessorXZ 2016-08-02 19:22:47 +02:00
parent 0919641b7f
commit 37d9e93e6c
2 changed files with 4 additions and 7 deletions

View file

@ -759,7 +759,7 @@ namespace TShockAPI.DB
return false;
}
return AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name;
return ply.HasPermission(Permissions.editregion) || AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name;
}
/// <summary>

View file

@ -497,8 +497,7 @@ namespace TShockAPI
if (args.Chest != null)
{
if (Config.RegionProtectChests && !tsplr.HasPermission(Permissions.editregion)
&& !Regions.CanBuild((int)args.Position.X, (int)args.Position.Y, tsplr) && Regions.InArea((int)args.Position.X, (int)args.Position.Y))
if (Config.RegionProtectChests && !Regions.CanBuild((int)args.Position.X, (int)args.Position.Y, tsplr))
{
args.Handled = true;
return;
@ -1741,8 +1740,7 @@ namespace TShockAPI
return true;
}
if (!player.HasPermission(Permissions.editregion) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))
if (!Regions.CanBuild(tileX, tileY, player))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
@ -1809,8 +1807,7 @@ namespace TShockAPI
return true;
}
if (!player.HasPermission(Permissions.editregion) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))
if (!Regions.CanBuild(tileX, tileY, player))
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{