Remove redundant region checks
This commit is contained in:
parent
0919641b7f
commit
37d9e93e6c
2 changed files with 4 additions and 7 deletions
|
|
@ -759,7 +759,7 @@ namespace TShockAPI.DB
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name;
|
return ply.HasPermission(Permissions.editregion) || AllowedIDs.Contains(ply.User.ID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.User.Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
||||||
|
|
@ -497,8 +497,7 @@ namespace TShockAPI
|
||||||
|
|
||||||
if (args.Chest != null)
|
if (args.Chest != null)
|
||||||
{
|
{
|
||||||
if (Config.RegionProtectChests && !tsplr.HasPermission(Permissions.editregion)
|
if (Config.RegionProtectChests && !Regions.CanBuild((int)args.Position.X, (int)args.Position.Y, tsplr))
|
||||||
&& !Regions.CanBuild((int)args.Position.X, (int)args.Position.Y, tsplr) && Regions.InArea((int)args.Position.X, (int)args.Position.Y))
|
|
||||||
{
|
{
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
return;
|
return;
|
||||||
|
|
@ -1741,8 +1740,7 @@ namespace TShockAPI
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!player.HasPermission(Permissions.editregion) && !Regions.CanBuild(tileX, tileY, player) &&
|
if (!Regions.CanBuild(tileX, tileY, player))
|
||||||
Regions.InArea(tileX, tileY))
|
|
||||||
{
|
{
|
||||||
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
|
||||||
{
|
{
|
||||||
|
|
@ -1809,8 +1807,7 @@ namespace TShockAPI
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!player.HasPermission(Permissions.editregion) && !Regions.CanBuild(tileX, tileY, player) &&
|
if (!Regions.CanBuild(tileX, tileY, player))
|
||||||
Regions.InArea(tileX, tileY))
|
|
||||||
{
|
{
|
||||||
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
|
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue