added a bool to the world save mechanism. This should prevent it from saving 3 times at once. Hopefully thats what was causing server crashes
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2 changed files with 13 additions and 6 deletions
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@ -972,9 +972,12 @@ namespace TShockAPI
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void OnSaveWorld(bool resettime, HandledEventArgs e)
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{
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Utils.Broadcast("Saving world. Momentary lag might result from this.", Color.Red);
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var SaveWorld = new Thread(Utils.SaveWorld);
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SaveWorld.Start();
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if (!Utils.saving)
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{
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Utils.Broadcast("Saving world. Momentary lag might result from this.", Color.Red);
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var SaveWorld = new Thread(Utils.SaveWorld);
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SaveWorld.Start();
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}
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e.Handled = true;
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}
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