-SSC now saves player hair, hair color, hair dye, cloth colors and accessory visibility.
-Fixed hair changes now showing up to other players ingame.
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2a62bf84df
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5 changed files with 132 additions and 5 deletions
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@ -118,22 +118,42 @@ namespace TShockAPI.DB
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typeof (bool),
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(s, i) => s.GetBoolean(i)
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},
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{
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typeof (bool?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetBoolean(i)
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},
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{
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typeof (byte),
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(s, i) => s.GetByte(i)
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},
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{
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typeof (byte?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetByte(i)
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},
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{
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typeof (Int16),
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(s, i) => s.GetInt16(i)
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},
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{
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typeof (Int16?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetInt16(i)
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},
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{
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typeof (Int32),
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(s, i) => s.GetInt32(i)
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},
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{
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typeof (Int32?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetInt32(i)
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},
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{
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typeof (Int64),
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(s, i) => s.GetInt64(i)
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},
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{
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typeof (Int64?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetInt64(i)
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},
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{
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typeof (string),
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(s, i) => s.GetString(i)
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@ -142,14 +162,26 @@ namespace TShockAPI.DB
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typeof (decimal),
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(s, i) => s.GetDecimal(i)
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},
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{
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typeof (decimal?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetDecimal(i)
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},
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{
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typeof (float),
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(s, i) => s.GetFloat(i)
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},
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{
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typeof (float?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetFloat(i)
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},
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{
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typeof (double),
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(s, i) => s.GetDouble(i)
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},
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{
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typeof (double?),
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(s, i) => s.IsDBNull(i) ? null : (object)s.GetDouble(i)
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},
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{
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typeof (object),
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(s, i) => s.GetValue(i)
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