Kill tile abuse now reverts the tiles.

Water acts glitchy (as if there was no tiles)
Things like trees and doors are not reverted
This commit is contained in:
Deathmax 2011-06-05 14:16:58 +08:00
parent 2a2fbe62d5
commit 39edac96b0
2 changed files with 25 additions and 0 deletions

View file

@ -8,6 +8,7 @@ namespace TShockAPI
public class TSPlayer
{
public uint tileThreshold;
public Dictionary<TShock.Position, Terraria.Tile> tilesDestroyed = new Dictionary<TShock.Position, Terraria.Tile>();
public bool syncHP = false;
public bool syncMP = false;