Kill tile abuse now reverts the tiles.
Water acts glitchy (as if there was no tiles) Things like trees and doors are not reverted
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2 changed files with 25 additions and 0 deletions
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@ -8,6 +8,7 @@ namespace TShockAPI
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public class TSPlayer
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{
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public uint tileThreshold;
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public Dictionary<TShock.Position, Terraria.Tile> tilesDestroyed = new Dictionary<TShock.Position, Terraria.Tile>();
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public bool syncHP = false;
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public bool syncMP = false;
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