From 3ab1bb24b4ebcb8a06e9fd05bf03cce5840d19a3 Mon Sep 17 00:00:00 2001 From: Deathmax Date: Sun, 4 Dec 2011 00:56:22 +0800 Subject: [PATCH] Terraria now has different default NPC spawn values. --- TShockAPI/ConfigFile.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TShockAPI/ConfigFile.cs b/TShockAPI/ConfigFile.cs index 7a243147..49859e55 100644 --- a/TShockAPI/ConfigFile.cs +++ b/TShockAPI/ConfigFile.cs @@ -30,9 +30,9 @@ namespace TShockAPI [Description("The equation for calculating invasion size is 100 + (multiplier * (number of active players with greater than 200 health))")] public int InvasionMultiplier = 1; [Description("The default maximum mobs that will spawn per wave. Higher means more mobs in that wave.")] - public int DefaultMaximumSpawns = 4; + public int DefaultMaximumSpawns = 5; [Description("The delay between waves. Shorter values lead to less mobs.")] - public int DefaultSpawnRate = 700; + public int DefaultSpawnRate = 600; [Description("The port the server runs on.")] public int ServerPort = 7777; [Description("Enable or disable the whitelist based on IP addresses in whitelist.txt")]