Version tick 5.1.1

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Lucas Nicodemus 2022-11-10 00:46:05 -08:00
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Also, be sure to release on github with the exact assembly version tag as below
so that the update manager works correctly (via the Github releases api and mimic)
-->
<Version>5.1.0</Version>
<Version>5.1.1</Version>
<AssemblyTitle>TShock for Terraria</AssemblyTitle>
<Company>Pryaxis &amp; TShock Contributors</Company>
<Product>TShockAPI</Product>

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Subproject commit c9ca021a09f6dbbcddf3edb7f40806675683959f
Subproject commit d2a57019ac702675f6fcd715171d7fc4a55eca1c

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## Upcoming changes
* Your changes could be here!
## TShock 5.1.0
## TShock 5.1.1
* Fixed item giving potentially dropping too many items. (@PotatoCider, @punchready)
* Excluded GeoIP.dat from release bundle. (@SignatureBeef)
* Added `TownSlimeRed` to `FishableNpcIDs` list, allowing it to be fished up. (@drunderscore)
@ -125,6 +125,10 @@ The following translators contributed changes from November 1, 2022 to November
|Marotheit | Pirate English | 7|
|ATFGK | Chinese Simplified | 4|
## TShock 5.1.0
This release was scrubbed. All changes have been re-allocated to the 5.1.1 release. We consider a verison "final" after the tick and do not apply more changes. Thus, we were unable to simply release 5.0.0 as-is, as a late-breaking bug was discovered and fixed after the tick.
## TShock 5.0.0
* Reduced load/save console spam. (@SignatureBeef, @YehnBeep)
* Replaced SQLite library with Microsoft.Data.Sqlite for arm64 support. (@SignatureBeef)