Merge branch 'master' of github.com:TShock/TShock
Conflicts: TShockAPI/TShock.cs
This commit is contained in:
commit
3b250f4353
6 changed files with 81 additions and 36 deletions
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@ -338,26 +338,26 @@ namespace TShockAPI
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));
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return Tools.HandleGriefer(e.Msg.whoAmI, "Placing impossible to place blocks.");
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}
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}
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if (type == 0 || type == 1)
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}
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if (ConfigurationManager.disableBuild)
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{
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if (ConfigurationManager.disableBuild)
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if (!players[e.Msg.whoAmI].group.HasPermission("editspawn"))
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{
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if (!players[e.Msg.whoAmI].group.HasPermission("editspawn"))
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{
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return true;
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}
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Tools.SendMessage(e.Msg.whoAmI, "World protected from changes.", Color.Red);
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RevertPlayerChanges(e.Msg.whoAmI, type, x, y);
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return true;
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}
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if (ConfigurationManager.spawnProtect)
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}
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if (ConfigurationManager.spawnProtect)
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{
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if (!players[e.Msg.whoAmI].group.HasPermission("editspawn"))
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{
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if (!players[e.Msg.whoAmI].group.HasPermission("editspawn"))
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var flag = CheckSpawn(x, y);
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if (flag)
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{
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var flag = CheckSpawn(x, y);
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if (flag)
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{
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Tools.SendMessage(e.Msg.whoAmI, "Spawn protected from changes.", Color.Red);
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return true;
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}
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Tools.SendMessage(e.Msg.whoAmI, "Spawn protected from changes.", Color.Red);
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RevertPlayerChanges(e.Msg.whoAmI, type, x, y);
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return true;
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}
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}
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}
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@ -371,6 +371,11 @@ namespace TShockAPI
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return false;
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}
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private static void RevertPlayerChanges(int player, byte action, int x, int y)
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{
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NetMessage.SendData(20, player, -1, "", 10, (float)(x - 5), (float)(y - 5), 0f);
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}
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bool HandleTogglePvp(MemoryStream data, GetDataEventArgs e)
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{
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int id = data.ReadByte();
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@ -595,6 +600,13 @@ namespace TShockAPI
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return;
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}
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if (players[ply].group.HasPermission("adminchat") && !text.StartsWith("/"))
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{
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Tools.Broadcast(ConfigurationManager.adminChatPrefix + "<" + Main.player[ply].name + "> " + text, ConfigurationManager.adminChatRGB);
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e.Handled = true;
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return;
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}
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int x = (int)Main.player[ply].position.X;
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int y = (int)Main.player[ply].position.Y;
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@ -833,10 +845,9 @@ namespace TShockAPI
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}
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}
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public static void KillMe(int plr)
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public static void PlayerDamage(int plr, int damage)
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{
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for (int i = 0; i < Main.player.Length; i++)
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NetMessage.SendData(44, i, -1, "", plr, 1, 9999999, (float)0);
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NetMessage.SendData(26, -1, -1, "", plr, ((new Random()).Next(-1, 1)), damage, (float)0);
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}
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//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
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