From 3d5cc61b5799896fe86b93254690d94b9ebec091 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Tue, 30 Jun 2015 09:29:40 -0600 Subject: [PATCH] Change codename to reflect history --- TShockAPI/TShock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 7b18d717..1b66acce 100755 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -51,7 +51,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "TShock Slim"; + public static readonly string VersionCodename = "Yoraiz0r R0cks"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";