Merge pull request #2450 from Pryaxis/moisterrific-patch-1-config-respawntime

Change default RespawnSeconds & RespawnBossSeconds from 10 to 0
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Lucas Nicodemus 2021-11-19 22:23:09 -08:00 committed by GitHub
commit 3dbadae1f5
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2 changed files with 7 additions and 6 deletions

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@ -25,6 +25,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Added a notification message and silent command support for permanently changing a target player's user group. Now players who received a group change will be notified of their new group if they are currently online. (@moisterrific, @QuiCM)
* Changed the TSPlayer IP method to return the loopback IP if RealPlayer is false. (@Rozen4334)
* Fixed a bug that caused sundials to be ignored all the time, instead of only when the player has no permission or time is frozen. (@Rozen4334)
* Changed `RespawnSeconds` and `RespawnBossSeconds` from `10` to `0` to respect the game's default respawn timers. (@moisterrific)
## TShock 4.5.5
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)

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@ -251,13 +251,13 @@ namespace TShockAPI.Configuration
[Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")]
public bool AllowAllowedGroupsToSpawnBannedItems = false;
/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
public int RespawnSeconds = 10;
/// <summary>The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.")]
public int RespawnSeconds = 0;
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]
public int RespawnBossSeconds = 10;
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.")]
public int RespawnBossSeconds = 0;
/// <summary>Whether or not to announce boss spawning or invasion starts.</summary>
[Description("Whether or not to announce boss spawning or invasion starts.")]