Merge branch 'general-devel' into net9-upgrade
This commit is contained in:
commit
3e08982e73
7 changed files with 174 additions and 19 deletions
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@ -148,24 +148,29 @@ namespace TShockAPI
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Permissions = new List<string>();
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Permissions = new List<string>();
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}
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}
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public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
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public bool Run(CommandArgs args)
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{
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{
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if (!CanRun(ply))
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if (!CanRun(args.Player))
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return false;
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return false;
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try
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try
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{
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{
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CommandDelegate(new CommandArgs(msg, silent, ply, parms));
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CommandDelegate(args);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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ply.SendErrorMessage(GetString("Command failed, check logs for more details."));
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args.Player.SendErrorMessage(GetString("Command failed, check logs for more details."));
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TShock.Log.Error(e.ToString());
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TShock.Log.Error(e.ToString());
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}
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}
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return true;
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return true;
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}
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}
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public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
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{
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return Run(new CommandArgs(msg, silent, ply, parms));
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}
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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{
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{
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return Run(msg, false, ply, parms);
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return Run(msg, false, ply, parms);
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@ -704,7 +709,12 @@ namespace TShockAPI
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TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
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TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
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else
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else
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TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
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TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
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cmd.Run(cmdText, silent, player, args);
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CommandArgs arguments = new CommandArgs(cmdText, silent, player, args);
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bool handled = PlayerHooks.OnPrePlayerCommand(cmd, ref arguments);
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if (!handled)
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cmd.Run(arguments);
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PlayerHooks.OnPostPlayerCommand(cmd, arguments, handled);
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}
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}
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}
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}
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return true;
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return true;
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@ -4445,6 +4445,11 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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// Don't modify the player data if it isn't there.
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// This is the case whilst the player is connecting, as we receive the SyncLoadout packet before the ContinueConnecting2 packet.
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if (args.Player.PlayerData == null)
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return false;
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// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
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// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
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// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
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// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
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// swap around the PlayerData items ourself.
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// swap around the PlayerData items ourself.
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@ -20,6 +20,8 @@ using System;
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using System.Linq;
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using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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namespace TShockAPI
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{
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{
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/// <summary>
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/// <summary>
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@ -52,17 +54,17 @@ namespace TShockAPI
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/// <summary>
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/// <summary>
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/// The group that this group inherits permissions from.
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/// The group that this group inherits permissions from.
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/// </summary>
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/// </summary>
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public Group Parent { get; set; }
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public virtual Group Parent { get; set; }
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/// <summary>
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/// <summary>
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/// The chat prefix for this group.
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/// The chat prefix for this group.
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/// </summary>
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/// </summary>
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public string Prefix { get; set; }
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public virtual string Prefix { get; set; }
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/// <summary>
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/// <summary>
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/// The chat suffix for this group.
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/// The chat suffix for this group.
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/// </summary>
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/// </summary>
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public string Suffix { get; set; }
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public virtual string Suffix { get; set; }
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/// <summary>
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/// <summary>
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/// The name of the parent, not particularly sure why this is here.
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/// The name of the parent, not particularly sure why this is here.
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@ -164,6 +166,20 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public byte B = 255;
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public byte B = 255;
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/// <summary>
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/// Simplifies work with the <see cref="R"/>, <see cref="G"/>, <see cref="B"/> properties.
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/// </summary>
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public virtual Color Color
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{
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get => new Color(R, G, B);
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set
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{
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R = value.R;
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G = value.G;
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B = value.B;
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}
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}
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/// <summary>
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/// <summary>
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/// The default group attributed to unregistered users.
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/// The default group attributed to unregistered users.
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/// </summary>
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/// </summary>
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@ -242,7 +258,7 @@ namespace TShockAPI
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/// Adds a permission to the list of negated permissions.
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/// Adds a permission to the list of negated permissions.
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/// </summary>
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/// </summary>
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/// <param name="permission">The permission to negate.</param>
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/// <param name="permission">The permission to negate.</param>
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public void NegatePermission(string permission)
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public virtual void NegatePermission(string permission)
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{
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{
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// Avoid duplicates
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// Avoid duplicates
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if (!negatedpermissions.Contains(permission))
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if (!negatedpermissions.Contains(permission))
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@ -256,7 +272,7 @@ namespace TShockAPI
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/// Adds a permission to the list of permissions.
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/// Adds a permission to the list of permissions.
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/// </summary>
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/// </summary>
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/// <param name="permission">The permission to add.</param>
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/// <param name="permission">The permission to add.</param>
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public void AddPermission(string permission)
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public virtual void AddPermission(string permission)
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{
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{
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if (permission.StartsWith("!"))
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if (permission.StartsWith("!"))
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{
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{
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@ -276,7 +292,7 @@ namespace TShockAPI
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/// will parse "!permission" and add it to the negated permissions.
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/// will parse "!permission" and add it to the negated permissions.
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/// </summary>
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/// </summary>
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/// <param name="permission">The new list of permissions to associate with the group.</param>
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/// <param name="permission">The new list of permissions to associate with the group.</param>
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public void SetPermission(List<string> permission)
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public virtual void SetPermission(List<string> permission)
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{
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{
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permissions.Clear();
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permissions.Clear();
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negatedpermissions.Clear();
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negatedpermissions.Clear();
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@ -288,7 +304,7 @@ namespace TShockAPI
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/// where "!permission" will remove a negated permission.
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/// where "!permission" will remove a negated permission.
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/// </summary>
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/// </summary>
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/// <param name="permission"></param>
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/// <param name="permission"></param>
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public void RemovePermission(string permission)
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public virtual void RemovePermission(string permission)
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{
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{
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if (permission.StartsWith("!"))
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if (permission.StartsWith("!"))
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{
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{
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@ -302,7 +318,7 @@ namespace TShockAPI
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/// Assigns all fields of this instance to another.
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/// Assigns all fields of this instance to another.
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/// </summary>
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/// </summary>
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/// <param name="otherGroup">The other instance.</param>
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/// <param name="otherGroup">The other instance.</param>
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public void AssignTo(Group otherGroup)
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public virtual void AssignTo(Group otherGroup)
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{
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{
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otherGroup.Name = Name;
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otherGroup.Name = Name;
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otherGroup.Parent = Parent;
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otherGroup.Parent = Parent;
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|
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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
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||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using TShockAPI.DB;
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using TShockAPI.DB;
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@ -119,6 +120,49 @@ namespace TShockAPI.Hooks
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public string CommandPrefix { get; set; }
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public string CommandPrefix { get; set; }
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}
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}
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/// <summary>
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||||||
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/// EventArgs used for the <see cref="PlayerHooks.PrePlayerCommand"/> event.
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|
/// </summary>
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||||||
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public class PrePlayerCommandEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The command entered by the player.
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/// </summary>
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public Command Command { get; }
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/// <summary>
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/// Command arguments.
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/// </summary>
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public CommandArgs Arguments { get; set; }
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public PrePlayerCommandEventArgs(Command command, CommandArgs args)
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{
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|
Command = command;
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Arguments = args;
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|
}
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||||||
|
}
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|
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||||||
|
/// <summary>
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|
/// EventArgs used for the <see cref="PlayerHooks.PostPlayerCommand"/> event.
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|
/// </summary>
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|
public class PostPlayerCommandEventArgs : HandledEventArgs
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{
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|
/// <summary>
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||||||
|
/// The command entered by the player.
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|
/// </summary>
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||||||
|
public Command Command { get; }
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||||||
|
/// <summary>
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||||||
|
/// Command arguments.
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|
/// </summary>
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||||||
|
public CommandArgs Arguments { get; }
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public PostPlayerCommandEventArgs(Command command, CommandArgs arguments, bool handled)
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|
{
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|
Command = command;
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|
Arguments = arguments;
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|
Handled = handled;
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||||||
|
}
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||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event.
|
/// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -343,6 +387,26 @@ namespace TShockAPI.Hooks
|
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/// </summary>
|
/// </summary>
|
||||||
public static event PlayerCommandD PlayerCommand;
|
public static event PlayerCommandD PlayerCommand;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The delegate of the <see cref="PrePlayerCommand"/> event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="e">The EventArgs for this event.</param>
|
||||||
|
public delegate void PrePlayerCommandD(PrePlayerCommandEventArgs e);
|
||||||
|
/// <summary>
|
||||||
|
/// Fired before a command is run.
|
||||||
|
/// </summary>
|
||||||
|
public static event PrePlayerCommandD PrePlayerCommand;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The delegate of the <see cref="PostPlayerCommand"/> event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="e">The EventArgs for this event.</param>
|
||||||
|
public delegate void PostPlayerCommandD(PostPlayerCommandEventArgs e);
|
||||||
|
/// <summary>
|
||||||
|
/// Fired after a command is run.
|
||||||
|
/// </summary>
|
||||||
|
public static event PostPlayerCommandD PostPlayerCommand;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The delegate of the <see cref="PlayerChat"/> event.
|
/// The delegate of the <see cref="PlayerChat"/> event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -449,6 +513,40 @@ namespace TShockAPI.Hooks
|
||||||
return playerCommandEventArgs.Handled;
|
return playerCommandEventArgs.Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fires the <see cref="PrePlayerCommand"/> event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cmd">Command to be executed</param>
|
||||||
|
/// <param name="arguments">Command arguments</param>
|
||||||
|
/// <returns>True if the event has been handled.</returns>
|
||||||
|
public static bool OnPrePlayerCommand(Command cmd, ref CommandArgs arguments)
|
||||||
|
{
|
||||||
|
if (PrePlayerCommand == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
PrePlayerCommandEventArgs args = new PrePlayerCommandEventArgs(cmd, arguments);
|
||||||
|
|
||||||
|
PrePlayerCommand(args);
|
||||||
|
|
||||||
|
arguments = args.Arguments;
|
||||||
|
return args.Handled;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fires the <see cref="PostPlayerCommand"/> event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="cmd">Executed command.</param>
|
||||||
|
/// <param name="arguments">Command arguments.</param>
|
||||||
|
/// <param name="handled">Is the command executed.</param>
|
||||||
|
public static void OnPostPlayerCommand(Command cmd, CommandArgs arguments, bool handled)
|
||||||
|
{
|
||||||
|
if (PostPlayerCommand == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
PostPlayerCommandEventArgs args = new PostPlayerCommandEventArgs(cmd, arguments, handled);
|
||||||
|
PostPlayerCommand(args);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fires the <see cref="PlayerPreLogin"/> event.
|
/// Fires the <see cref="PlayerPreLogin"/> event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
||||||
|
|
@ -1149,11 +1149,15 @@ namespace TShockAPI
|
||||||
/// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param>
|
/// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param>
|
||||||
internal void SetConsoleTitle(bool empty)
|
internal void SetConsoleTitle(bool empty)
|
||||||
{
|
{
|
||||||
|
if (ShouldSkipTitle)
|
||||||
|
return;
|
||||||
Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
|
Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
|
||||||
!string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "",
|
!string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "",
|
||||||
empty ? 0 : GetActivePlayerCount(),
|
empty ? 0 : GetActivePlayerCount(),
|
||||||
TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
|
TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
|
||||||
}
|
}
|
||||||
|
// Some terminals doesn't supports XTerm escape sequences for setting the title
|
||||||
|
private static bool ShouldSkipTitle = !System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows) && !(Environment.GetEnvironmentVariable("TERM")?.Contains("xterm") ?? false);
|
||||||
|
|
||||||
/// <summary>Determines the distance between two vectors.</summary>
|
/// <summary>Determines the distance between two vectors.</summary>
|
||||||
/// <param name="value1">The first vector location.</param>
|
/// <param name="value1">The first vector location.</param>
|
||||||
|
|
|
||||||
|
|
@ -27,12 +27,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using TShockPluginManager;
|
||||||
|
|
||||||
|
// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
|
||||||
|
// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
|
||||||
|
// TShock from launching.
|
||||||
|
if (File.Exists("TerrariaServer.exe"))
|
||||||
|
{
|
||||||
|
Console.ForegroundColor = ConsoleColor.Red;
|
||||||
|
Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
|
||||||
|
Console.Error.WriteLine(
|
||||||
|
"This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
|
||||||
|
Console.Error.WriteLine(
|
||||||
|
"TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
|
||||||
|
Console.Error.WriteLine(
|
||||||
|
"If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
|
||||||
|
Console.Error.WriteLine("The launcher will now exit.");
|
||||||
|
Console.ResetColor();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
|
Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
|
||||||
|
|
||||||
System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
|
System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
|
||||||
|
|
||||||
await StartAsync();
|
return await StartAsync();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
|
/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
|
||||||
|
|
@ -61,15 +80,16 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
|
||||||
/// Initiates the TSAPI server.
|
/// Initiates the TSAPI server.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
|
/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
|
||||||
async Task StartAsync()
|
async Task<int> StartAsync()
|
||||||
{
|
{
|
||||||
if (args.Length > 0 && args[0].ToLower() == "plugins")
|
if (args.Length > 0 && args[0].ToLower() == "plugins")
|
||||||
{
|
{
|
||||||
var items = args.ToList();
|
var items = args.ToList();
|
||||||
items.RemoveAt(0);
|
items.RemoveAt(0);
|
||||||
await TShockPluginManager.NugetCLI.Main(items);
|
await TShockPluginManager.NugetCLI.Main(items);
|
||||||
return;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
TerrariaApi.Server.Program.Main(args);
|
TerrariaApi.Server.Program.Main(args);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -90,6 +90,9 @@ Use past tense when adding new entries; sign your name off when you add or chang
|
||||||
* Fixed the `/wind` command not being very helpful. (@punchready)
|
* Fixed the `/wind` command not being very helpful. (@punchready)
|
||||||
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
|
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
|
||||||
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
|
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
|
||||||
|
* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
|
||||||
|
* * Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
|
||||||
|
* This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later.
|
||||||
|
|
||||||
## TShock 5.2.1
|
## TShock 5.2.1
|
||||||
* Updated `TSPlayer.GodMode`. (@AgaSpace)
|
* Updated `TSPlayer.GodMode`. (@AgaSpace)
|
||||||
|
|
@ -104,9 +107,8 @@ Use past tense when adding new entries; sign your name off when you add or chang
|
||||||
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
|
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
|
||||||
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
|
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
|
||||||
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
|
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
|
||||||
* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
|
* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
|
||||||
* Added CI for Docker images. (@timschumi)
|
* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
|
||||||
* Fixed Cursed Flares kicking players for invalid buff. (@Arthri)
|
|
||||||
|
|
||||||
## TShock 5.2
|
## TShock 5.2
|
||||||
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
|
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue