Merge branch 'general-devel' into net9-upgrade
This commit is contained in:
commit
3e08982e73
7 changed files with 174 additions and 19 deletions
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@ -148,24 +148,29 @@ namespace TShockAPI
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Permissions = new List<string>();
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}
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public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
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public bool Run(CommandArgs args)
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{
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if (!CanRun(ply))
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if (!CanRun(args.Player))
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return false;
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try
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{
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CommandDelegate(new CommandArgs(msg, silent, ply, parms));
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CommandDelegate(args);
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}
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catch (Exception e)
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{
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ply.SendErrorMessage(GetString("Command failed, check logs for more details."));
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args.Player.SendErrorMessage(GetString("Command failed, check logs for more details."));
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TShock.Log.Error(e.ToString());
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}
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return true;
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}
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public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
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{
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return Run(new CommandArgs(msg, silent, ply, parms));
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}
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public bool Run(string msg, TSPlayer ply, List<string> parms)
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{
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return Run(msg, false, ply, parms);
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@ -704,7 +709,12 @@ namespace TShockAPI
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TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
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else
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TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
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cmd.Run(cmdText, silent, player, args);
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CommandArgs arguments = new CommandArgs(cmdText, silent, player, args);
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bool handled = PlayerHooks.OnPrePlayerCommand(cmd, ref arguments);
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if (!handled)
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cmd.Run(arguments);
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PlayerHooks.OnPostPlayerCommand(cmd, arguments, handled);
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}
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}
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return true;
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@ -4445,6 +4445,11 @@ namespace TShockAPI
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return true;
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}
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// Don't modify the player data if it isn't there.
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// This is the case whilst the player is connecting, as we receive the SyncLoadout packet before the ContinueConnecting2 packet.
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if (args.Player.PlayerData == null)
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return false;
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// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
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// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
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// swap around the PlayerData items ourself.
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@ -20,6 +20,8 @@ using System;
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using System.Linq;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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{
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/// <summary>
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@ -52,17 +54,17 @@ namespace TShockAPI
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/// <summary>
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/// The group that this group inherits permissions from.
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/// </summary>
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public Group Parent { get; set; }
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public virtual Group Parent { get; set; }
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/// <summary>
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/// The chat prefix for this group.
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/// </summary>
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public string Prefix { get; set; }
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public virtual string Prefix { get; set; }
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/// <summary>
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/// The chat suffix for this group.
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/// </summary>
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public string Suffix { get; set; }
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public virtual string Suffix { get; set; }
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/// <summary>
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/// The name of the parent, not particularly sure why this is here.
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@ -164,6 +166,20 @@ namespace TShockAPI
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/// </summary>
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public byte B = 255;
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/// <summary>
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/// Simplifies work with the <see cref="R"/>, <see cref="G"/>, <see cref="B"/> properties.
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/// </summary>
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public virtual Color Color
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{
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get => new Color(R, G, B);
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set
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{
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R = value.R;
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G = value.G;
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B = value.B;
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}
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}
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/// <summary>
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/// The default group attributed to unregistered users.
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/// </summary>
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@ -242,7 +258,7 @@ namespace TShockAPI
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/// Adds a permission to the list of negated permissions.
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/// </summary>
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/// <param name="permission">The permission to negate.</param>
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public void NegatePermission(string permission)
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public virtual void NegatePermission(string permission)
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{
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// Avoid duplicates
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if (!negatedpermissions.Contains(permission))
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@ -256,7 +272,7 @@ namespace TShockAPI
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/// Adds a permission to the list of permissions.
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/// </summary>
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/// <param name="permission">The permission to add.</param>
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public void AddPermission(string permission)
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public virtual void AddPermission(string permission)
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{
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if (permission.StartsWith("!"))
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{
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@ -276,7 +292,7 @@ namespace TShockAPI
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/// will parse "!permission" and add it to the negated permissions.
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/// </summary>
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/// <param name="permission">The new list of permissions to associate with the group.</param>
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public void SetPermission(List<string> permission)
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public virtual void SetPermission(List<string> permission)
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{
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permissions.Clear();
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negatedpermissions.Clear();
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@ -288,7 +304,7 @@ namespace TShockAPI
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/// where "!permission" will remove a negated permission.
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/// </summary>
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/// <param name="permission"></param>
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public void RemovePermission(string permission)
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public virtual void RemovePermission(string permission)
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{
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if (permission.StartsWith("!"))
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{
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@ -302,7 +318,7 @@ namespace TShockAPI
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/// Assigns all fields of this instance to another.
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/// </summary>
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/// <param name="otherGroup">The other instance.</param>
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public void AssignTo(Group otherGroup)
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public virtual void AssignTo(Group otherGroup)
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{
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otherGroup.Name = Name;
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otherGroup.Parent = Parent;
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@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using TShockAPI.DB;
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@ -119,6 +120,49 @@ namespace TShockAPI.Hooks
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public string CommandPrefix { get; set; }
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PrePlayerCommand"/> event.
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/// </summary>
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public class PrePlayerCommandEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The command entered by the player.
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/// </summary>
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public Command Command { get; }
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/// <summary>
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/// Command arguments.
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/// </summary>
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public CommandArgs Arguments { get; set; }
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public PrePlayerCommandEventArgs(Command command, CommandArgs args)
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{
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Command = command;
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Arguments = args;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PostPlayerCommand"/> event.
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/// </summary>
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public class PostPlayerCommandEventArgs : HandledEventArgs
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{
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/// <summary>
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/// The command entered by the player.
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/// </summary>
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public Command Command { get; }
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/// <summary>
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/// Command arguments.
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/// </summary>
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public CommandArgs Arguments { get; }
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public PostPlayerCommandEventArgs(Command command, CommandArgs arguments, bool handled)
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{
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Command = command;
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Arguments = arguments;
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Handled = handled;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event.
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/// </summary>
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@ -343,6 +387,26 @@ namespace TShockAPI.Hooks
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/// </summary>
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public static event PlayerCommandD PlayerCommand;
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/// <summary>
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/// The delegate of the <see cref="PrePlayerCommand"/> event.
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/// </summary>
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/// <param name="e">The EventArgs for this event.</param>
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public delegate void PrePlayerCommandD(PrePlayerCommandEventArgs e);
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/// <summary>
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/// Fired before a command is run.
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/// </summary>
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public static event PrePlayerCommandD PrePlayerCommand;
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/// <summary>
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/// The delegate of the <see cref="PostPlayerCommand"/> event.
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/// </summary>
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/// <param name="e">The EventArgs for this event.</param>
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public delegate void PostPlayerCommandD(PostPlayerCommandEventArgs e);
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/// <summary>
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/// Fired after a command is run.
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/// </summary>
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public static event PostPlayerCommandD PostPlayerCommand;
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/// <summary>
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/// The delegate of the <see cref="PlayerChat"/> event.
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/// </summary>
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@ -449,6 +513,40 @@ namespace TShockAPI.Hooks
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return playerCommandEventArgs.Handled;
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}
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/// <summary>
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/// Fires the <see cref="PrePlayerCommand"/> event.
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/// </summary>
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/// <param name="cmd">Command to be executed</param>
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/// <param name="arguments">Command arguments</param>
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/// <returns>True if the event has been handled.</returns>
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public static bool OnPrePlayerCommand(Command cmd, ref CommandArgs arguments)
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{
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if (PrePlayerCommand == null)
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return false;
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PrePlayerCommandEventArgs args = new PrePlayerCommandEventArgs(cmd, arguments);
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PrePlayerCommand(args);
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arguments = args.Arguments;
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return args.Handled;
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}
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/// <summary>
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/// Fires the <see cref="PostPlayerCommand"/> event.
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/// </summary>
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/// <param name="cmd">Executed command.</param>
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/// <param name="arguments">Command arguments.</param>
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/// <param name="handled">Is the command executed.</param>
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public static void OnPostPlayerCommand(Command cmd, CommandArgs arguments, bool handled)
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{
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if (PostPlayerCommand == null)
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return;
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PostPlayerCommandEventArgs args = new PostPlayerCommandEventArgs(cmd, arguments, handled);
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PostPlayerCommand(args);
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}
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/// <summary>
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/// Fires the <see cref="PlayerPreLogin"/> event.
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/// </summary>
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@ -1149,11 +1149,15 @@ namespace TShockAPI
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/// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param>
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internal void SetConsoleTitle(bool empty)
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{
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if (ShouldSkipTitle)
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return;
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Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
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!string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "",
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empty ? 0 : GetActivePlayerCount(),
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TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
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}
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// Some terminals doesn't supports XTerm escape sequences for setting the title
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private static bool ShouldSkipTitle = !System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows) && !(Environment.GetEnvironmentVariable("TERM")?.Contains("xterm") ?? false);
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/// <summary>Determines the distance between two vectors.</summary>
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/// <param name="value1">The first vector location.</param>
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@ -27,12 +27,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Reflection;
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using TShockPluginManager;
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// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
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// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
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// TShock from launching.
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if (File.Exists("TerrariaServer.exe"))
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
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Console.Error.WriteLine(
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"This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
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Console.Error.WriteLine(
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"TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
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Console.Error.WriteLine(
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"If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
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Console.Error.WriteLine("The launcher will now exit.");
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Console.ResetColor();
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return 1;
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}
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Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
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System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
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await StartAsync();
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return await StartAsync();
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/// <summary>
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/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
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@ -61,15 +80,16 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
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/// Initiates the TSAPI server.
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/// </summary>
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/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
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async Task StartAsync()
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async Task<int> StartAsync()
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{
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if (args.Length > 0 && args[0].ToLower() == "plugins")
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{
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var items = args.ToList();
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items.RemoveAt(0);
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await TShockPluginManager.NugetCLI.Main(items);
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return;
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return 0;
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}
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TerrariaApi.Server.Program.Main(args);
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return 0;
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}
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@ -90,6 +90,9 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Fixed the `/wind` command not being very helpful. (@punchready)
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* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
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* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
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* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
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* * Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
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* This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later.
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## TShock 5.2.1
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* Updated `TSPlayer.GodMode`. (@AgaSpace)
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@ -104,9 +107,8 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
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* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
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* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
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* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
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* Added CI for Docker images. (@timschumi)
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* Fixed Cursed Flares kicking players for invalid buff. (@Arthri)
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* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
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* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
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## TShock 5.2
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
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|
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Reference in a new issue