Added feedback to /ungodme
- The command now tells the user that the operation succeeded. Previously it would be a silent command, potentially leaving the user wondering if it worked
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@ -6469,6 +6469,8 @@ namespace TShockAPI
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var godPower = CreativePowerManager.Instance.GetPower<CreativePowers.GodmodePower>();
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godPower.SetEnabledState(args.Player.Index, false);
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args.Player.SendSuccessMessage("Journey Godmode has been disabled on your character.");
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}
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#endregion Cheat Comamnds
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