diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 161d26d8..88f9323d 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2571,7 +2571,6 @@ namespace TShockAPI } } - // force all explosives server-side. -- DOES NOT WORK DUE TO LATENCY(?) if (hasPermission && (type == ProjectileID.Bomb || type == ProjectileID.Dynamite @@ -2580,8 +2579,6 @@ namespace TShockAPI { // Denotes that the player has recently set a fuse - used for cheat detection. args.Player.RecentFuse = 10; - args.Player.RemoveProjectile(ident, owner); - Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback); return true; }