Add hooks for Region creation/deletion. Add hooks for Region Enter/Leave. Add member to TSPlayer displaying current region. Set private setters in AccountHooks.

This commit is contained in:
Zack Piispanen 2015-03-01 22:27:49 -05:00
parent 803aa643c2
commit 406abce30c
6 changed files with 156 additions and 4 deletions

View file

@ -21,7 +21,7 @@ namespace TShockAPI.Hooks
{
public class AccountDeleteEventArgs
{
public User User { get; set; }
public User User { get; private set; }
public AccountDeleteEventArgs(User user)
{
@ -31,7 +31,7 @@ namespace TShockAPI.Hooks
public class AccountCreateEventArgs
{
public User User { get; set; }
public User User { get; private set; }
public AccountCreateEventArgs(User user)
{

View file

@ -0,0 +1,109 @@
/*
TShock, a server mod for Terraria
Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using TShockAPI.DB;
namespace TShockAPI.Hooks
{
class RegionHooks
{
internal class RegionEnteredEventArgs
{
public TSPlayer Player { get; private set; }
public RegionEnteredEventArgs(TSPlayer ply)
{
Player = ply;
}
}
public delegate void RegionEnteredD(RegionEnteredEventArgs args);
public static event RegionEnteredD RegionEntered;
public static void OnRegionEntered(TSPlayer player)
{
if (RegionEntered == null)
{
return;
}
RegionEntered(new RegionEnteredEventArgs(player));
}
internal class RegionLeftEventArgs
{
public TSPlayer Player { get; private set; }
public RegionLeftEventArgs(TSPlayer ply)
{
Player = ply;
}
}
public delegate void RegionLeftD(RegionLeftEventArgs args);
public static event RegionLeftD RegionLeft;
public static void OnRegionLeft(TSPlayer player)
{
if (RegionLeft == null)
{
return;
}
RegionLeft(new RegionLeftEventArgs(player));
}
internal class RegionCreatedEventArgs
{
public Region Region { get; private set; }
public RegionCreatedEventArgs(Region region)
{
Region = region;
}
}
public delegate void RegionCreatedD(RegionCreatedEventArgs args);
public static event RegionCreatedD RegionCreated;
public static void OnRegionCreated(Region region)
{
if (RegionCreated == null)
return;
RegionCreated(new RegionCreatedEventArgs(region));
}
internal class RegionDeletedEventArgs
{
public Region Region { get; private set; }
public RegionDeletedEventArgs(Region region)
{
Region = region;
}
}
public delegate void RegionDeletedD(RegionDeletedEventArgs args);
public static event RegionDeletedD RegionDeleted;
public static void OnRegionDeleted(Region region)
{
if (RegionDeleted == null)
return;
RegionDeleted(new RegionDeletedEventArgs(region));
}
}
}