Add hooks for Region creation/deletion. Add hooks for Region Enter/Leave. Add member to TSPlayer displaying current region. Set private setters in AccountHooks.
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803aa643c2
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6 changed files with 156 additions and 4 deletions
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@ -115,6 +115,18 @@ namespace TShockAPI.DB
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}
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}
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/// <summary>
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/// Adds a region to the database.
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/// </summary>
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/// <param name="tx">TileX of the top left corner.</param>
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/// <param name="ty">TileY of the top left corner.</param>
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/// <param name="width">Width of the region in tiles.</param>
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/// <param name="height">Height of the region in tiles.</param>
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/// <param name="regionname">The name of the region.</param>
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/// <param name="owner">The User Account Name of the person who created this region.</param>
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/// <param name="worldid">The world id that this region is in.</param>
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/// <param name="z">The Z index of the region.</param>
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/// <returns>Whether the region was created and added successfully.</returns>
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public bool AddRegion(int tx, int ty, int width, int height, string regionname, string owner, string worldid, int z = 0)
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{
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if (GetRegionByName(regionname) != null)
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@ -126,7 +138,9 @@ namespace TShockAPI.DB
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database.Query(
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"INSERT INTO Regions (X1, Y1, width, height, RegionName, WorldID, UserIds, Protected, Groups, Owner, Z) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10);",
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tx, ty, width, height, regionname, worldid, "", 1, "", owner, z);
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Regions.Add(new Region(new Rectangle(tx, ty, width, height), regionname, owner, true, worldid, z));
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var region = new Region(new Rectangle(tx, ty, width, height), regionname, owner, true, worldid, z);
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Regions.Add(region);
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Hooks.RegionHooks.OnRegionCreated(region);
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return true;
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}
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catch (Exception ex)
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@ -136,13 +150,20 @@ namespace TShockAPI.DB
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return false;
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}
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/// <summary>
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/// Deletes the region from this world with a given name.
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/// </summary>
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/// <param name="name">The name of the region to delete.</param>
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/// <returns>Whether the region was successfully deleted.</returns>
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public bool DeleteRegion(string name)
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{
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try
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{
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database.Query("DELETE FROM Regions WHERE RegionName=@0 AND WorldID=@1", name, Main.worldID.ToString());
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var worldid = Main.worldID.ToString();
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var region = Regions.FirstOrDefault(r => r.Name == name && r.WorldID == worldid);
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Regions.RemoveAll(r => r.Name == name && r.WorldID == worldid);
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Hooks.RegionHooks.OnRegionDeleted(region);
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return true;
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}
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catch (Exception ex)
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@ -21,7 +21,7 @@ namespace TShockAPI.Hooks
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{
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public class AccountDeleteEventArgs
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{
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public User User { get; set; }
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public User User { get; private set; }
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public AccountDeleteEventArgs(User user)
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{
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@ -31,7 +31,7 @@ namespace TShockAPI.Hooks
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public class AccountCreateEventArgs
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{
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public User User { get; set; }
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public User User { get; private set; }
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public AccountCreateEventArgs(User user)
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{
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109
TShockAPI/Hooks/RegionHooks.cs
Normal file
109
TShockAPI/Hooks/RegionHooks.cs
Normal file
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@ -0,0 +1,109 @@
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2015 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using TShockAPI.DB;
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namespace TShockAPI.Hooks
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{
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class RegionHooks
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{
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internal class RegionEnteredEventArgs
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{
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public TSPlayer Player { get; private set; }
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public RegionEnteredEventArgs(TSPlayer ply)
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{
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Player = ply;
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}
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}
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public delegate void RegionEnteredD(RegionEnteredEventArgs args);
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public static event RegionEnteredD RegionEntered;
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public static void OnRegionEntered(TSPlayer player)
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{
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if (RegionEntered == null)
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{
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return;
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}
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RegionEntered(new RegionEnteredEventArgs(player));
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}
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internal class RegionLeftEventArgs
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{
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public TSPlayer Player { get; private set; }
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public RegionLeftEventArgs(TSPlayer ply)
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{
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Player = ply;
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}
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}
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public delegate void RegionLeftD(RegionLeftEventArgs args);
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public static event RegionLeftD RegionLeft;
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public static void OnRegionLeft(TSPlayer player)
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{
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if (RegionLeft == null)
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{
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return;
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}
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RegionLeft(new RegionLeftEventArgs(player));
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}
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internal class RegionCreatedEventArgs
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{
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public Region Region { get; private set; }
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public RegionCreatedEventArgs(Region region)
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{
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Region = region;
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}
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}
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public delegate void RegionCreatedD(RegionCreatedEventArgs args);
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public static event RegionCreatedD RegionCreated;
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public static void OnRegionCreated(Region region)
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{
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if (RegionCreated == null)
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return;
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RegionCreated(new RegionCreatedEventArgs(region));
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}
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internal class RegionDeletedEventArgs
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{
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public Region Region { get; private set; }
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public RegionDeletedEventArgs(Region region)
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{
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Region = region;
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}
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}
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public delegate void RegionDeletedD(RegionDeletedEventArgs args);
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public static event RegionDeletedD RegionDeleted;
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public static void OnRegionDeleted(Region region)
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{
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if (RegionDeleted == null)
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return;
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RegionDeleted(new RegionDeletedEventArgs(region));
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}
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}
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}
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@ -304,6 +304,11 @@ namespace TShockAPI
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/// </summary>
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public int LastKilledProjectile = 0;
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/// <summary>
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/// The current region this player is in, or null if none.
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/// </summary>
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public Region CurrentRegion = null;
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/// <summary>
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/// Whether the player is a real, human, player on the server.
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/// </summary>
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@ -818,6 +818,22 @@ namespace TShockAPI
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{
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player.SetBuff(23, 120); //Cursed
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}
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var oldRegion = player.CurrentRegion;
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player.CurrentRegion = Regions.GetTopRegion(Regions.InAreaRegion(player.TileX, player.TileY));
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if (oldRegion != player.CurrentRegion)
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{
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if (oldRegion != null)
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{
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Hooks.RegionHooks.OnRegionLeft(player);
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}
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if (player.CurrentRegion != null)
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{
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Hooks.RegionHooks.OnRegionEntered(player);
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}
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}
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}
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}
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SetConsoleTitle(false);
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@ -79,6 +79,7 @@
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<Compile Include="Hooks\AccountHooks.cs" />
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<Compile Include="Hooks\GeneralHooks.cs" />
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<Compile Include="Hooks\PlayerHooks.cs" />
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<Compile Include="Hooks\RegionHooks.cs" />
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<Compile Include="ILog.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="SqlLog.cs" />
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@ -185,7 +186,7 @@
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</PropertyGroup>
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<ProjectExtensions>
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<VisualStudio>
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<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
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<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
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</VisualStudio>
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</ProjectExtensions>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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