Add require login config
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5c6d03f9af
commit
40973abb3f
3 changed files with 21 additions and 3 deletions
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@ -192,6 +192,9 @@ namespace TShockAPI
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[Description("Disable/Revert a player if they exceed this number of tile places within 1 second.")]
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[Description("Disable/Revert a player if they exceed this number of tile places within 1 second.")]
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public int TilePlaceThreshold = 20;
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public int TilePlaceThreshold = 20;
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[Description("Require all players to register or login before being allowed to play.")]
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public bool RequireLogin = false;
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public static ConfigFile Read(string path)
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public static ConfigFile Read(string path)
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{
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{
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@ -605,6 +605,10 @@ namespace TShockAPI
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{
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{
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args.Player.SendMessage("You have been disabled for cheating! Please login with a new character!", Color.Red);
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args.Player.SendMessage("You have been disabled for cheating! Please login with a new character!", Color.Red);
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}
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}
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else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
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{
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args.Player.SendMessage("Please /register or /login to play!", Color.Red);
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}
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else if (args.Player.IgnoreActionsForInventory)
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else if (args.Player.IgnoreActionsForInventory)
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{
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{
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args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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@ -728,17 +728,26 @@ namespace TShockAPI
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NetMessage.syncPlayers();
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NetMessage.syncPlayers();
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if (Config.ServerSideInventory && !player.IsLoggedIn)
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if (Config.RequireLogin)
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{
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player.SendMessage("Please /register or /login to play!", Color.Red);
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}
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else if (Config.ServerSideInventory)
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{
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{
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player.IgnoreActionsForInventory = true;
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player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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}
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}
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if (TShock.Config.PvPMode == "always" && !player.TPlayer.hostile)
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if (Config.ServerSideInventory)
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{
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player.IgnoreActionsForInventory = true;
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}
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if (Config.PvPMode == "always" && !player.TPlayer.hostile)
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{
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{
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player.IgnoreActionsForPvP = true;
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player.IgnoreActionsForPvP = true;
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player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
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player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
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}
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}
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if (player.Group.HasPermission(Permissions.causeevents) && Config.InfiniteInvasion)
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if (player.Group.HasPermission(Permissions.causeevents) && Config.InfiniteInvasion)
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{
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{
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StartInvasion();
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StartInvasion();
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@ -1177,6 +1186,8 @@ namespace TShockAPI
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check = true;
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check = true;
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if (player.IgnoreActionsForCheating)
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if (player.IgnoreActionsForCheating)
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check = true;
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check = true;
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if (!player.IsLoggedIn && Config.RequireLogin)
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check = true;
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return check;
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return check;
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}
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}
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