Fix dead players being able to run /home
This commit fixes an issue where players could bypass the respawn timer by using /home. Specifically, TShock rejects the command if the player is dead.
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2 changed files with 6 additions and 1 deletions
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@ -19,7 +19,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed ridiculous typo in `Amethyst Gemtree` text. (@hakusaro)
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* Fixed `CTRL + C` / interactive console interrupt not safely shutting down the server. Now, interrupts will cause a safe shutdown (saving the world and disconnecting all players before fully shutting down). Previously, interrupts caused an unsafe shutdown (not saving the world). (@hakusaro)
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* Changed "success message" color to `Color.LimeGreen` instead of `Color.Green`. `Color.Green` looks ugly. `Color.LimeGreen` looks less ugly but isn't as offensively bright as pure green. (@hakusaro)
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* Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro)
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## TShock 4.5.4
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* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
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* Fixed torchgod settings to include whether or not torchgod has been fought by the player before and respect `usingBiomeTorches` setting. (@Quinci135)
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@ -2724,6 +2724,11 @@ namespace TShockAPI
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private static void Home(CommandArgs args)
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{
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if (args.Player.Dead)
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{
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args.Player.SendErrorMessage("You are dead.");
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return;
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}
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args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
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args.Player.SendSuccessMessage("Teleported to your spawnpoint.");
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}
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