Re-do warps
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416ce98518
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41121b8412
5 changed files with 125 additions and 135 deletions
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@ -432,6 +432,9 @@ namespace TShockAPI.DB
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{
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try
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{
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Region region = Regions.First(r => String.Equals(regionName, r.Name, StringComparison.OrdinalIgnoreCase));
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region.Area = new Rectangle(x, y, width, height);
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if (database.Query("UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID = @5",
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x, y, width, height, regionName, Main.worldID.ToString()) > 0)
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return true;
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@ -442,27 +445,6 @@ namespace TShockAPI.DB
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}
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return false;
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}
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/// <summary>
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/// Offsets a region.
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/// </summary>
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/// <param name="regionName">The region name.</param>
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/// <param name="x">The X offset.</param>
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/// <param name="y">The Y offset.</param>
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/// <returns>Whether the operation succeeded.</returns>
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public bool OffsetRegion(string regionName, int x, int y)
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{
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try
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{
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if (database.Query("UPDATE Regions SET X1 = X1 + @0, Y1 = Y1 + @1 WHERE RegionName = @2 AND WorldID = @3",
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x, y, regionName, Main.worldID.ToString()) > 0)
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Gets all the regions names from world
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@ -20,6 +20,7 @@ using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using MySql.Data.MySqlClient;
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using Terraria;
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@ -50,90 +51,86 @@ namespace TShockAPI.DB
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? (IQueryBuilder) new SqliteQueryCreator()
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: new MysqlQueryCreator());
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creator.EnsureExists(table);
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}
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public bool AddWarp(int x, int y, string name, string worldid)
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{
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try
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{
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database.Query("INSERT INTO Warps (X, Y, WarpName, WorldID) VALUES (@0, @1, @2, @3);", x, y, name, worldid);
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Warps.Add(new Warp(new Vector2(x, y), name, worldid, "0"));
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return false;
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}
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public bool RemoveWarp(string name)
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{
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try
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{
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database.Query("DELETE FROM Warps WHERE WarpName=@0 AND WorldID=@1", name, Main.worldID.ToString());
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Warps.RemoveAll(w => w.WarpName == name);
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return false;
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}
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public Warp FindWarp(string name)
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{
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try
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{
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using (
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var reader = database.QueryReader("SELECT * FROM Warps WHERE WarpName=@0 AND WorldID=@1", name,
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Main.worldID.ToString()))
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{
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if (reader.Read())
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{
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try
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{
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return new Warp(new Vector2(reader.Get<int>("X"), reader.Get<int>("Y")), reader.Get<string>("WarpName"),
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reader.Get<string>("WorldID"), reader.Get<string>("Private"));
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}
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catch
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{
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return new Warp(new Vector2(reader.Get<int>("X"), reader.Get<int>("Y")), reader.Get<string>("WarpName"),
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reader.Get<string>("WorldID"), "0");
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}
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return new Warp();
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ReloadWarps();
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}
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/// <summary>
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/// Gets all the warps names from world
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/// Adds a warp.
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/// </summary>
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/// <param name="worldid">World name to get warps from</param>
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/// <returns>List of warps with only their names</returns>
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public List<Warp> ListAllPublicWarps(string worldid)
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/// <param name="x">The X position.</param>
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/// <param name="y">The Y position.</param>
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/// <param name="name">The name.</param>
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/// <returns>Whether the opration succeeded.</returns>
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public bool Add(int x, int y, string name)
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{
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var warps = new List<Warp>();
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try
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{
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using (var reader = database.QueryReader("SELECT * FROM Warps WHERE Private = @0 AND WorldID = @1",
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"0", worldid))
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if (database.Query("INSERT INTO Warps (X, Y, WarpName, WorldID) VALUES (@0, @1, @2, @3);",
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x, y, name, Main.worldID.ToString()) > 0)
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{
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while (reader.Read())
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warps.Add(new Warp {WarpName = reader.Get<string>("WarpName")});
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Warps.Add(new Warp(new Point(x, y), name));
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return true;
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return warps;
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return false;
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}
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/// <summary>
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/// Reloads all warps.
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/// </summary>
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public void ReloadWarps()
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{
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Warps.Clear();
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using (var reader = database.QueryReader("SELECT * FROM Warps WHERE WorldID = @0",
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Main.worldID.ToString()))
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{
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while (reader.Read())
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{
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Warps.Add(new Warp(
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new Point(reader.Get<int>("X"), reader.Get<int>("Y")),
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reader.Get<string>("WarpName"),
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reader.Get<string>("Private") != "0"));
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}
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}
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}
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/// <summary>
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/// Removes a warp.
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/// </summary>
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/// <param name="warpName">The warp name.</param>
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/// <returns>Whether the operation succeeded.</returns>
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public bool Remove(string warpName)
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{
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try
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{
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if (database.Query("DELETE FROM Warps WHERE WarpName = @0 AND WorldID = @1",
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warpName, Main.worldID.ToString()) > 0)
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{
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Warps.RemoveAll(w => String.Equals(w.Name, warpName, StringComparison.OrdinalIgnoreCase));
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return true;
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return false;
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}
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/// <summary>
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/// Finds the warp with the given name.
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/// </summary>
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/// <param name="warpName">The name.</param>
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/// <returns>The warp, if it exists, or else null.</returns>
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public Warp Find(string warpName)
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{
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return Warps.FirstOrDefault(w => String.Equals(w.Name, warpName, StringComparison.OrdinalIgnoreCase));
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}
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/// <summary>
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@ -150,7 +147,7 @@ namespace TShockAPI.DB
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if (database.Query("UPDATE Warps SET X = @0, Y = @1 WHERE WarpName = @2 AND WorldID = @3",
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x, y, warpName, Main.worldID.ToString()) > 0)
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{
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Warps.Find(w => w.WarpName == warpName).WarpPos = new Vector2(x, y);
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Warps.Find(w => String.Equals(w.Name, warpName, StringComparison.OrdinalIgnoreCase)).Position = new Point(x, y);
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return true;
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}
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}
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@ -174,7 +171,7 @@ namespace TShockAPI.DB
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if (database.Query("UPDATE Warps SET Private = @0 WHERE WarpName = @1 AND WorldID = @2",
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state ? "1" : "0", warpName, Main.worldID.ToString()) > 0)
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{
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Warps.Find(w => w.WarpName == warpName).Private = state ? "1" : "0";
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Warps.Find(w => String.Equals(w.Name, warpName, StringComparison.OrdinalIgnoreCase)).IsPrivate = state;
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return true;
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}
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}
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@ -186,27 +183,36 @@ namespace TShockAPI.DB
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}
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}
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/// <summary>
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/// Represents a warp.
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/// </summary>
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public class Warp
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{
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public Vector2 WarpPos { get; set; }
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public string WarpName { get; set; }
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public string WorldWarpID { get; set; }
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public string Private { get; set; }
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/// <summary>
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/// Gets or sets the name.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Gets or sets the warp's privacy state.
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/// </summary>
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public bool IsPrivate { get; set; }
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/// <summary>
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/// Gets or sets the position.
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/// </summary>
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public Point Position { get; set; }
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public Warp(Vector2 warppos, string name, string worldid, string hidden)
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public Warp(Point position, string name, bool isPrivate = false)
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{
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WarpPos = warppos;
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WarpName = name;
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WorldWarpID = worldid;
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Private = hidden;
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Name = name;
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Position = position;
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IsPrivate = isPrivate;
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}
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public Warp()
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{
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WarpPos = Vector2.Zero;
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WarpName = null;
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WorldWarpID = string.Empty;
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Private = "0";
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Position = Point.Zero;
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Name = "";
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IsPrivate = false;
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}
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}
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}
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