Update firework command to include extra parameter in NewProjectile
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1 changed files with 1 additions and 1 deletions
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@ -5434,7 +5434,7 @@ namespace TShockAPI
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type = 170;
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}
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var ply = players[0];
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int p = Projectile.NewProjectile(ply.TPlayer.position.X, ply.TPlayer.position.Y - 64f, 0f, -8f, type, 0, (float)0);
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int p = Projectile.NewProjectile(Projectile.GetNoneSource(), ply.TPlayer.position.X, ply.TPlayer.position.Y - 64f, 0f, -8f, type, 0, (float)0);
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Main.projectile[p].Kill();
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args.Player.SendSuccessMessage("Launched Firework on {0}.", ply.Name);
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}
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