Up the default TilePaintThreshold and fix one last typo
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2 changed files with 2 additions and 2 deletions
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@ -277,7 +277,7 @@ namespace TShockAPI
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[Description("The number of seconds a player must wait before being respawned.")] public int RespawnSeconds = 3;
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[Description("Disables a player if this number of tiles is painted within 1 second.")] public int TilePaintThreshold = 10;
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[Description("Disables a player if this number of tiles is painted within 1 second.")] public int TilePaintThreshold = 15;
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/// <summary>
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/// Reads a configuration file from a given path
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@ -3255,7 +3255,7 @@ namespace TShockAPI
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}
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// Not selecting paint roller or paint scraper or the spectre versions? Hacking.
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if (args.Player.SelectedItem.type != 1071 && args.Player.SelectedItem.type != 1100 &&
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if (args.Player.SelectedItem.type != 1072 && args.Player.SelectedItem.type != 1100 &&
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args.Player.SelectedItem.type != 1544 && args.Player.SelectedItem.type != 1545)
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{
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args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
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