diff --git a/CHANGELOG.md b/CHANGELOG.md
index b1339f97..bf0ec5e8 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -27,6 +27,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed a bug that caused sundials to be ignored all the time, instead of only when the player has no permission or time is frozen. (@Rozen4334)
* Added colours and usage examples (similiar to how the new ban system looks) for many more commands. (@moisterrific)
* Changed `RespawnSeconds` and `RespawnBossSeconds` from `10` to `0` to respect the game's default respawn timers. (@moisterrific)
+* Updated Open Terraria API (OTAPI) and TSAPI for preliminary support of Terraria 1.4.3.0 (@Patrikkk, @DeathCradle, honorable mention: @Moneylover3246)
## TShock 4.5.5
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index 958d6507..ae6b6e00 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -58,7 +58,7 @@ namespace TShockAPI
/// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.
- public static readonly string VersionCodename = "Olympics maybe?";
+ public static readonly string VersionCodename = "Herrscher of Logic";
/// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).
public static string SavePath = "tshock";