Logging out is now safe in SSC. Fixes #1037
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parent
dfc28c8522
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4371ad4d9a
2 changed files with 16 additions and 1 deletions
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@ -862,6 +862,17 @@ namespace TShockAPI
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PlayerHooks.OnPlayerLogout(args.Player);
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if (Main.ServerSideCharacter)
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{
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args.Player.IgnoreActionsForInventory = String.Format("Server side characters is enabled! Please {0}register or {0}login to play!", Commands.Specifier);
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if (!args.Player.IgnoreActionsForClearingTrashCan && (!args.Player.Dead || args.Player.TPlayer.difficulty != 2))
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{
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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}
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args.Player.PlayerData = new PlayerData(args.Player);
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args.Player.Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
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args.Player.tempGroup = null;
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@ -873,6 +884,10 @@ namespace TShockAPI
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args.Player.IsLoggedIn = false;
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args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
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if (Main.ServerSideCharacter)
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{
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args.Player.SendWarningMessage("Server side characters are enabled. You need to be logged in to play.");
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}
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}
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private static void PasswordUser(CommandArgs args)
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@ -988,7 +988,7 @@ namespace TShockAPI
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player.IgnoreActionsForDisabledArmor = check;
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if (CheckIgnores(player))
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{
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player.Disable("check ignores failed in SecondUpdate()", false);
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player.Disable("check ignores failed in OnSecondUpdate()", false);
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}
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else if (Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
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{
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