Add checks to projectile packet to prevent client crashing.
(out of range and float NaN issue)
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2 changed files with 13 additions and 0 deletions
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@ -93,6 +93,7 @@ namespace TShockAPI
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public string TileKillAbuseReason = "Tile Kill abuse ({0})";
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public string HardcoreBanReason = "Death results in a ban";
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public string HardcoreKickReason = "Death results in a kick";
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public string ProjectileAbuseReason = "Projectile abuse";
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public bool EnableDNSHostResolution;
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