Added Team to TSPlayer
Updated Tools.NewNPC to take in NPCList and TSPlayer Broadcasting when anti-build or spawn protection is toggled
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4 changed files with 58 additions and 70 deletions
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@ -24,6 +24,13 @@ using Terraria;
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namespace TShockAPI
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{
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internal enum NPCList
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{
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WORLD_EATER = 0,
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EYE = 1,
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SKELETRON = 2
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}
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internal class Tools
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{
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private static List<Group> groups = new List<Group>();
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@ -171,26 +178,24 @@ namespace TShockAPI
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/// Creates an NPC
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/// </summary>
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/// <param name="type">Type is defined in the enum NPC list</param>
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/// <param name="x">X coord of the desired npc</param>
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/// <param name="y">Y coord of the desired npc</param>
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/// <param name="target">int player that the npc targets</param>
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public static void NewNPC(int type, float x, float y, int target)
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/// <param name="player">int player that the npc targets</param>
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public static void NewNPC(NPCList type, TSPlayer player)
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{
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switch (type)
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{
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case 0: //World Eater
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case NPCList.WORLD_EATER:
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WorldGen.shadowOrbSmashed = true;
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WorldGen.shadowOrbCount = 3;
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int w = NPC.NewNPC((int)x, (int)y, 13, 1);
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Main.npc[w].target = target;
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int w = NPC.NewNPC((int)player.X, (int)player.Y, 13, 1);
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Main.npc[w].target = player.Index;
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break;
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case 1: //Eye
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case NPCList.EYE:
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Main.time = 4861;
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Main.dayTime = false;
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WorldGen.spawnEye = true;
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break;
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case 2: //Skeletron
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int enpeecee = NPC.NewNPC((int)x, (int)y, 0x23, 0);
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case NPCList.SKELETRON:
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int enpeecee = NPC.NewNPC((int)player.X, (int)player.Y, 0x23, 0);
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Main.npc[enpeecee].netUpdate = true;
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break;
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}
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