Stuff
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15 changed files with 74 additions and 255 deletions
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@ -17,9 +17,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Threading;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TerrariaAPI;
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using TShockAPI.Net;
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@ -32,7 +32,7 @@ namespace TShockAPI
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public static readonly TSServerPlayer Server = new TSServerPlayer();
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public static readonly TSPlayer All = new TSPlayer("All");
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public int TileThreshold { get; set; }
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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public Dictionary<PointF, Tile> TilesDestroyed { get; protected set; }
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public bool SyncHP { get; set; }
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public bool SyncMP { get; set; }
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public Group Group { get; set; }
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@ -46,10 +46,10 @@ namespace TShockAPI
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public DateTime LastTileChangeNotify { get; set; }
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public bool InitSpawn;
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public bool DisplayLogs = true;
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public Vector2 oldSpawn = Vector2.Zero;
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public PointF oldSpawn = PointF.Empty;
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public TSPlayer LastWhisper;
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public int LoginAttempts { get; set; }
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public Vector2 TeleportCoords = new Vector2(-1, -1);
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public PointF TeleportCoords = new PointF(-1, -1);
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public string UserAccountName { get; set; }
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public bool HasBeenSpammedWithBuildMessage;
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public bool IsLoggedIn;
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@ -145,14 +145,14 @@ namespace TShockAPI
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public TSPlayer(int index)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<PointF, Tile>();
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Index = index;
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Group = new Group("null");
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}
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protected TSPlayer(String playerName)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<PointF, Tile>();
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Index = -1;
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FakePlayer = new Player { name = playerName, whoAmi = -1 };
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Group = new Group("null");
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@ -406,17 +406,17 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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}
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public void RevertKillTile(Dictionary<Vector2, Tile> destroyedTiles)
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public void RevertKillTile(Dictionary<PointF, Tile> destroyedTiles)
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{
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// Update Main.Tile first so that when tile sqaure is sent it is correct
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foreach (KeyValuePair<Vector2, Tile> entry in destroyedTiles)
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foreach (KeyValuePair<PointF, Tile> entry in destroyedTiles)
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{
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Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
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Log.Debug(string.Format("Reverted DestroyedTile(TileXY:{0}_{1}, Type:{2})",
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entry.Key.X, entry.Key.Y, Main.tile[(int)entry.Key.X, (int)entry.Key.Y].type));
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}
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// Send all players updated tile sqaures
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foreach (Vector2 coords in destroyedTiles.Keys)
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foreach (PointF coords in destroyedTiles.Keys)
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{
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All.SendTileSquare((int)coords.X, (int)coords.Y, 3);
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}
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