Change TSPlayer.UserID to TSPlayer.User.ID, as well as refactoring some of UserManager.cs. Solves #916
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6 changed files with 128 additions and 109 deletions
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@ -1438,7 +1438,7 @@ namespace TShockAPI
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{
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if(user.UUID == args.Player.UUID)
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{
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
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if (args.Player.State == 1)
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args.Player.State = 2;
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@ -1514,7 +1514,7 @@ namespace TShockAPI
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if (user.VerifyPassword(password))
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{
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args.Player.RequiresPassword = false;
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, TShock.Users.GetUserID(args.Player.Name));
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, user.ID);
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if (args.Player.State == 1)
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args.Player.State = 2;
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