Remove extra debug info from OnGetData
Per packet debug logs are redundant for people with the packet monitor plugin. If you need packet monitoring, please install the packet monitor plugin.
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2 changed files with 5 additions and 6 deletions
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@ -3,10 +3,10 @@
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## Upcoming Release
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* Fix pet licenses. (@Olink)
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* Initial support for Journey mode in SSC worlds. (@Olink)
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* Make TShock database MySQL 8 compatible by escaping column names in our IQueryBuilder code. (Name `Groups` is a reserved element in this version, which is used in our `Region` table.) (@Patrikkk)
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* Reintroduce `-worldselectpath` per feedback from @fjfnaranjo. This command line argument should be used to specify the place where the interactive server startup will look for worlds to show on the world select screen. The original version of this argument, `-worldpath`, was removed because several game service providers have broken configurations that stop the server from running with an unhelpful error. This specific configuration was `-world` and `-worldpath`. In the new world, you can do the following:
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* Fixed pet licenses. (@Olink)
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* Added initial support for Journey mode in SSC worlds. (@Olink)
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* Made TShock database MySQL 8 compatible by escaping column names in our IQueryBuilder code. (Name `Groups` is a reserved element in this version, which is used in our `Region` table.) (@Patrikkk)
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* Reintroduced `-worldselectpath` per feedback from @fjfnaranjo. This command line argument should be used to specify the place where the interactive server startup will look for worlds to show on the world select screen. The original version of this argument, `-worldpath`, was removed because several game service providers have broken configurations that stop the server from running with an unhelpful error. This specific configuration was `-world` and `-worldpath`. In the new world, you can do the following:
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* `-worldselectpath` should be used if you want to customize the server interactive boot world list (so that you can select from a number of worlds in non-standard locations).
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* `-world` will behave as an absolute path to the world to load. This is the most common thing you want if you're starting the server and have a specific world in mind.
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* `-worldselectpath` and `-worldname` should work together enabling you to select from a world from the list that you specify. This is *not* a world file name, but a world name as described by Terraria.
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@ -17,6 +17,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Attempted to fix the problem with the magic mirror spawn problems. You should be able to remove your spawn point in SSC by right clicking on a bed now. (@hakusaro, @AxeelAnder)
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* Added HandleFoodPlatterTryPlacing event, which is called whenever a player places a food in a plate. Add antihack to bouncer, to prevent removing food from plates if the region is protected; To prevent placement if they are not in range; To prevent placement if the item is not placed from player hand. (@Patrikkk)
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* Fixed an offset error in NetTile that impacted `SendTileSquare`. It was being read as a `byte` and not a `ushort`. (@QuiCM)
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* Removed packet monitoring from debug logs. To achieve the same results, install @QuiCM's packet monitor plugin (it does better things). (@hakusaro)
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## TShock 4.4.0 (Pre-release 8)
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* Update for OTAPI 2.0.0.36 and Terraria 1.4.0.4. (@hakusaro, @Patrikkk, @DeathCradle)
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@ -1493,8 +1493,6 @@ namespace TShockAPI
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PacketTypes type = e.MsgID;
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Log.ConsoleDebug("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte)type, type);
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var player = Players[e.Msg.whoAmI];
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if (player == null || !player.ConnectionAlive)
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{
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