OnPlayerDamage now uses GetDataHandledEventArgs.
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1 changed files with 4 additions and 4 deletions
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@ -1162,9 +1162,8 @@ namespace TShockAPI
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/// <summary>
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/// For use in a PlayerDamage event
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/// </summary>
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public class PlayerDamageEventArgs : HandledEventArgs
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public class PlayerDamageEventArgs : GetDataHandledEventArgs
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{
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public TSPlayer Player { get; set; }
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/// <summary>
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/// The Terraria playerID of the player
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/// </summary>
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@ -1193,7 +1192,7 @@ namespace TShockAPI
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/// </summary>
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public static HandlerList<PlayerDamageEventArgs> PlayerDamage = new HandlerList<PlayerDamageEventArgs>();
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private static bool OnPlayerDamage(TSPlayer player, byte id, byte dir, short dmg, bool pvp, bool crit, PlayerDeathReason playerDeathReason)
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private static bool OnPlayerDamage(TSPlayer player, MemoryStream data, byte id, byte dir, short dmg, bool pvp, bool crit, PlayerDeathReason playerDeathReason)
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{
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if (PlayerDamage == null)
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return false;
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@ -1201,6 +1200,7 @@ namespace TShockAPI
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var args = new PlayerDamageEventArgs
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{
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Player = player,
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Data = data,
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ID = id,
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Direction = dir,
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Damage = dmg,
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@ -2692,7 +2692,7 @@ namespace TShockAPI
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var crit = bits[0];
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var pvp = bits[1];
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if (OnPlayerDamage(args.Player, id, direction, dmg, pvp, crit, playerDeathReason))
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if (OnPlayerDamage(args.Player, args.Data, id, direction, dmg, pvp, crit, playerDeathReason))
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return true;
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if (TShock.Players[id].GodMode)
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