Fix a read bug on NetTiles that causes tiles to have junk data

This commit is contained in:
Chris 2020-05-29 17:12:46 +09:30
parent e10e9f76f3
commit 45e5773c23
2 changed files with 11 additions and 3 deletions

View file

@ -30,7 +30,7 @@ namespace TShockAPI.Net
public short FrameX { get; set; }
public short FrameY { get; set; }
public bool Lighted { get; set; }
public byte Wall { get; set; }
public ushort Wall { get; set; }
public byte Liquid { get; set; }
public byte LiquidType { get; set; }
public bool Wire { get; set; }
@ -179,7 +179,7 @@ namespace TShockAPI.Net
}
if (HasWall)
stream.WriteInt8(Wall);
stream.WriteInt16((short)Wall);
if (HasLiquid)
{
@ -223,7 +223,7 @@ namespace TShockAPI.Net
if (flags[2])
{
Wall = stream.ReadInt8();
Wall = stream.ReadUInt16();
}
if (flags[3])