Added config option for how often to save ssi, and applied that to the save checker.

Changed the OnTileEdit hook to take a player as well, so we know who is doing the edit.
Changed the output of the Debug folder to go back to bin\Debug\ since I dont work 3 directories about TShock.
This commit is contained in:
Zack Piispanen 2012-02-04 16:39:36 -05:00
parent 54e822fb34
commit 46a653da99
4 changed files with 14 additions and 6 deletions

View file

@ -57,6 +57,11 @@ namespace TShockAPI
/// </summary>
public class TileEditEventArgs : HandledEventArgs
{
/// <summary>
/// The TSPlayer who made the tile edit
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The tile coordinate on the X plane
/// </summary>
@ -82,13 +87,14 @@ namespace TShockAPI
/// TileEdit - called when a tile is placed or destroyed
/// </summary>
public static HandlerList<TileEditEventArgs> TileEdit;
private static bool OnTileEdit(int x, int y, byte type, byte editType)
private static bool OnTileEdit(TSPlayer ply, int x, int y, byte type, byte editType)
{
if (TileEdit == null)
return false;
var args = new TileEditEventArgs
{
Player = ply,
X = x,
Y = y,
Type = type,
@ -1598,7 +1604,7 @@ namespace TShockAPI
var tileX = args.Data.ReadInt32();
var tileY = args.Data.ReadInt32();
var tiletype = args.Data.ReadInt8();
if (OnTileEdit(tileX, tileY, tiletype, type))
if (OnTileEdit(args.Player, tileX, tileY, tiletype, type))
return true;
if (tileX < 0 || tileX >= Main.maxTilesX || tileY < 0 || tileY >= Main.maxTilesY)
return false;