Added config option for how often to save ssi, and applied that to the save checker.

Changed the OnTileEdit hook to take a player as well, so we know who is doing the edit.
Changed the output of the Debug folder to go back to bin\Debug\ since I dont work 3 directories about TShock.
This commit is contained in:
Zack Piispanen 2012-02-04 16:39:36 -05:00
parent 54e822fb34
commit 46a653da99
4 changed files with 14 additions and 6 deletions

View file

@ -32,12 +32,12 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\Tshock Debug\ServerPlugins\</OutputPath>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DocumentationFile>..\..\..\Tshock Debug\ServerPlugins\TShockAPI.XML</DocumentationFile>
<DocumentationFile>bin\Debug\TShockAPI.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -187,7 +187,7 @@
</PropertyGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
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