diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 1d1ccf26..e15209d4 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -2249,8 +2249,10 @@ namespace TShockAPI * * If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player. * This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause. + * + * Checking whether this damage came from the player is necessary, because the damage from the player can come even when it is hit by a NPC */ - if (TShock.Config.Settings.DisableCustomDeathMessages && + if (TShock.Config.Settings.DisableCustomDeathMessages && id != args.Player.Index && (reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null)) { TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected custom death message from {0}", args.Player.Name);