diff --git a/CHANGELOG.md b/CHANGELOG.md index 434c7ab1..19b4675b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,6 +15,10 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin ## Upcoming changes * This could be you! +## TShock 4.5.0 +* Updated OTAPI and TSAPI to Terraria 1.4.2.1. (@Stealownz, @DeathCradle) +* Updated TShock with preliminary protocol support for Terraria 1.4.2.1. (@Stealownz) + ## TShock 4.4.0 (Pre-release 16) * Patched protocol issue. Thanks to Off (@tlworks) and @bartico6 for contributions, including packet captures, packet analysis, exploit proof-of-concept testing, patch testing, and detailed reproduction steps. (@hakusaro) * Disabled debug by default. (@hakusaro) diff --git a/TShockAPI/Properties/AssemblyInfo.cs b/TShockAPI/Properties/AssemblyInfo.cs index bf337820..11981016 100644 --- a/TShockAPI/Properties/AssemblyInfo.cs +++ b/TShockAPI/Properties/AssemblyInfo.cs @@ -53,5 +53,5 @@ using System.Runtime.InteropServices; // Also, be sure to release on github with the exact assembly version tag as below // so that the update manager works correctly (via the Github releases api and mimic) -[assembly: AssemblyVersion("4.4.0")] -[assembly: AssemblyFileVersion("4.4.0")] +[assembly: AssemblyVersion("4.5.0")] +[assembly: AssemblyFileVersion("4.5.0")] diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 48fa7461..6b0e36ad 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -57,7 +57,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "Now with less velocity, thanks to Off + Quake. Usual thanks to Chris/White <3"; + public static readonly string VersionCodename = "Stealownz + DeathCradle edition"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";