diff --git a/CHANGELOG.md b/CHANGELOG.md
index 434c7ab1..19b4675b 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -15,6 +15,10 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
## Upcoming changes
* This could be you!
+## TShock 4.5.0
+* Updated OTAPI and TSAPI to Terraria 1.4.2.1. (@Stealownz, @DeathCradle)
+* Updated TShock with preliminary protocol support for Terraria 1.4.2.1. (@Stealownz)
+
## TShock 4.4.0 (Pre-release 16)
* Patched protocol issue. Thanks to Off (@tlworks) and @bartico6 for contributions, including packet captures, packet analysis, exploit proof-of-concept testing, patch testing, and detailed reproduction steps. (@hakusaro)
* Disabled debug by default. (@hakusaro)
diff --git a/TShockAPI/Properties/AssemblyInfo.cs b/TShockAPI/Properties/AssemblyInfo.cs
index bf337820..11981016 100644
--- a/TShockAPI/Properties/AssemblyInfo.cs
+++ b/TShockAPI/Properties/AssemblyInfo.cs
@@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
-[assembly: AssemblyVersion("4.4.0")]
-[assembly: AssemblyFileVersion("4.4.0")]
+[assembly: AssemblyVersion("4.5.0")]
+[assembly: AssemblyFileVersion("4.5.0")]
diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs
index 48fa7461..6b0e36ad 100644
--- a/TShockAPI/TShock.cs
+++ b/TShockAPI/TShock.cs
@@ -57,7 +57,7 @@ namespace TShockAPI
/// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.
- public static readonly string VersionCodename = "Now with less velocity, thanks to Off + Quake. Usual thanks to Chris/White <3";
+ public static readonly string VersionCodename = "Stealownz + DeathCradle edition";
/// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).
public static string SavePath = "tshock";