Missing group safeguards.
- Server will no longer start up when the guest or default groups cannot be located. - Players joining with unknown groups assigned to them will be disconnected with an error
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c5421460ae
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6 changed files with 41 additions and 5 deletions
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@ -2450,10 +2450,13 @@ namespace TShockAPI
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args.Player.State = 2;
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NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
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var group = TShock.Groups.GetGroupByName(account.Group);
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if (!TShock.Utils.AssertGroupValid(args.Player, group))
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return true;
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args.Player.PlayerData = TShock.CharacterDB.GetPlayerData(args.Player, account.ID);
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.Account = account;
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@ -3004,6 +3007,9 @@ namespace TShockAPI
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var group = TShock.Groups.GetGroupByName(account.Group);
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if (!TShock.Utils.AssertGroupValid(args.Player, group))
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return true;
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.Account = account;
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