Initial handling for saving/using beds with SSC

This commit is contained in:
k0rd 2013-10-04 00:14:52 -04:00
parent 5b30cffaa7
commit 48a94b6247
4 changed files with 61 additions and 15 deletions

View file

@ -36,7 +36,9 @@ namespace TShockAPI.DB
new SqlColumn("MaxHealth", MySqlDbType.Int32),
new SqlColumn("Mana", MySqlDbType.Int32),
new SqlColumn("MaxMana", MySqlDbType.Int32),
new SqlColumn("Inventory", MySqlDbType.Text)
new SqlColumn("Inventory", MySqlDbType.Text),
new SqlColumn("spawnX", MySqlDbType.Int32),
new SqlColumn("spawnY", MySqlDbType.Int32)
);
var creator = new SqlTableCreator(db,
db.GetSqlType() == SqlType.Sqlite
@ -61,6 +63,8 @@ namespace TShockAPI.DB
playerData.mana = reader.Get<int>("Mana");
playerData.maxMana = reader.Get<int>("MaxMana");
playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
playerData.spawnX = reader.Get<int>("spawnX");
playerData.spawnY = reader.Get<int>("spawnY");
return playerData;
}
}
@ -78,8 +82,8 @@ namespace TShockAPI.DB
string initialItems = "-15,1,0~-13,1,0~-16,1,45~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0~0,0,0";
try
{
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5);", user.ID,
100, 100, 20, 20, initialItems);
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY) VALUES (@0, @1, @2, @3, @4, @5, @6, @7);", user.ID,
100, 100, 20, 20, initialItems, -1, -1);
return true;
}
catch (Exception ex)
@ -93,16 +97,17 @@ namespace TShockAPI.DB
public bool InsertPlayerData(TSPlayer player)
{
PlayerData playerData = player.PlayerData;
if (!player.IsLoggedIn)
return false;
if (!GetPlayerData(player, player.UserID).exists)
{
try
{
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5);", player.UserID,
playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory));
database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4, @5, @6, @7);", player.UserID,
playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.TPlayer.SpawnX, player.TPlayer.SpawnY);
return true;
}
catch (Exception ex)
@ -114,8 +119,8 @@ namespace TShockAPI.DB
{
try
{
database.Query("UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth,
playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID);
database.Query("UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7 WHERE Account = @5;", playerData.health, playerData.maxHealth,
playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID, player.TPlayer.SpawnX, player.TPlayer.SpawnY);
return true;
}
catch (Exception ex)

View file

@ -2704,6 +2704,11 @@ namespace TShockAPI
else
args.Player.InitSpawn = true;
if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
args.Player.Dead = false;
return false;
}

View file

@ -69,6 +69,10 @@ namespace TShockAPI
public int RPPending = 0;
public int sX = -1;
public int sY = -1;
/// <summary>
/// A queue of tiles destroyed by the player for reverting.
/// </summary>
@ -297,8 +301,8 @@ namespace TShockAPI
/// Players controls are inverted if using SSC
/// </summary>
public bool Confused = false;
/// <summary>
/// <summary>
/// Whether the player is a real, human, player on the server.
/// </summary>
public bool RealPlayer
@ -590,9 +594,16 @@ namespace TShockAPI
}
public void Spawn()
{
TPlayer.FindSpawn();
Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
{
// TPlayer.FindSpawn();
if (this.sX > 0 && this.sY > 0)
{
Spawn(this.sX, this.sY);
}
else
{
Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
}
}
public void Spawn(int tilex, int tiley)
@ -1026,6 +1037,9 @@ namespace TShockAPI
public int mana = 20;
public int maxMana = 20;
public bool exists;
public int spawnX= -1;
public int spawnY= -1;
public PlayerData(TSPlayer player)
{
@ -1045,6 +1059,7 @@ namespace TShockAPI
this.inventory[2].stack = 1;
if (player.TPlayer.inventory[2] != null && player.TPlayer.inventory[2].netID == -16)
this.inventory[2].prefix = player.TPlayer.inventory[2].prefix;
}
public void StoreSlot(int slot, int netID, int prefix, int stack)
@ -1073,6 +1088,16 @@ namespace TShockAPI
this.maxHealth = player.TPlayer.statLifeMax;
this.mana = player.TPlayer.statMana;
this.maxMana = player.TPlayer.statManaMax;
if (player.sX > 0 && player.sY > 0)
{
this.spawnX = player.sX;
this.spawnY = player.sY;
}
else
{
this.spawnX = player.TPlayer.SpawnX;
this.spawnY = player.TPlayer.SpawnY;
}
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
Item[] dye = player.TPlayer.dye;
@ -1155,6 +1180,11 @@ namespace TShockAPI
player.TPlayer.statLifeMax = this.maxHealth;
player.TPlayer.statMana = this.maxMana;
player.TPlayer.statManaMax = this.maxMana;
player.TPlayer.SpawnX = this.spawnX;
player.TPlayer.SpawnY = this.spawnY;
player.sX = this.spawnX;
player.sY = this.spawnY;
for (int i = 0; i < NetItem.maxNetInventory; i++)
{
if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))

View file

@ -684,7 +684,13 @@ namespace TShockAPI
if (player.RecentFuse >0)
player.RecentFuse--;
if ((TShock.Config.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0))
{
player.TPlayer.SpawnX=player.sX;
player.TPlayer.SpawnY=player.sY;
}
if (player.RPPending >0)
{
if (player.RPPending == 1)