Initial handling for saving/using beds with SSC

This commit is contained in:
k0rd 2013-10-04 00:14:52 -04:00
parent 5b30cffaa7
commit 48a94b6247
4 changed files with 61 additions and 15 deletions

View file

@ -2704,6 +2704,11 @@ namespace TShockAPI
else
args.Player.InitSpawn = true;
if ((TShock.Config.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
{
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) -48);
}
args.Player.Dead = false;
return false;
}