Initial handling for saving/using beds with SSC
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parent
5b30cffaa7
commit
48a94b6247
4 changed files with 61 additions and 15 deletions
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@ -69,6 +69,10 @@ namespace TShockAPI
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public int RPPending = 0;
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public int sX = -1;
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public int sY = -1;
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/// <summary>
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/// A queue of tiles destroyed by the player for reverting.
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/// </summary>
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@ -297,8 +301,8 @@ namespace TShockAPI
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/// Players controls are inverted if using SSC
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/// </summary>
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public bool Confused = false;
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/// <summary>
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/// <summary>
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/// Whether the player is a real, human, player on the server.
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/// </summary>
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public bool RealPlayer
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@ -590,9 +594,16 @@ namespace TShockAPI
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}
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public void Spawn()
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{
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TPlayer.FindSpawn();
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Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
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{
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// TPlayer.FindSpawn();
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if (this.sX > 0 && this.sY > 0)
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{
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Spawn(this.sX, this.sY);
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}
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else
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{
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Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
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}
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}
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public void Spawn(int tilex, int tiley)
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@ -1026,6 +1037,9 @@ namespace TShockAPI
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public int mana = 20;
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public int maxMana = 20;
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public bool exists;
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public int spawnX= -1;
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public int spawnY= -1;
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public PlayerData(TSPlayer player)
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{
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@ -1045,6 +1059,7 @@ namespace TShockAPI
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this.inventory[2].stack = 1;
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if (player.TPlayer.inventory[2] != null && player.TPlayer.inventory[2].netID == -16)
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this.inventory[2].prefix = player.TPlayer.inventory[2].prefix;
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}
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public void StoreSlot(int slot, int netID, int prefix, int stack)
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@ -1073,6 +1088,16 @@ namespace TShockAPI
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this.maxHealth = player.TPlayer.statLifeMax;
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this.mana = player.TPlayer.statMana;
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this.maxMana = player.TPlayer.statManaMax;
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if (player.sX > 0 && player.sY > 0)
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{
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this.spawnX = player.sX;
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this.spawnY = player.sY;
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}
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else
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{
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this.spawnX = player.TPlayer.SpawnX;
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this.spawnY = player.TPlayer.SpawnY;
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}
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Item[] inventory = player.TPlayer.inventory;
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Item[] armor = player.TPlayer.armor;
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Item[] dye = player.TPlayer.dye;
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@ -1155,6 +1180,11 @@ namespace TShockAPI
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player.TPlayer.statLifeMax = this.maxHealth;
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player.TPlayer.statMana = this.maxMana;
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player.TPlayer.statManaMax = this.maxMana;
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player.TPlayer.SpawnX = this.spawnX;
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player.TPlayer.SpawnY = this.spawnY;
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player.sX = this.spawnX;
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player.sY = this.spawnY;
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for (int i = 0; i < NetItem.maxNetInventory; i++)
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{
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if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))
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