Initial handling for saving/using beds with SSC
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4 changed files with 61 additions and 15 deletions
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@ -684,7 +684,13 @@ namespace TShockAPI
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if (player.RecentFuse >0)
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player.RecentFuse--;
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if ((TShock.Config.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0))
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{
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player.TPlayer.SpawnX=player.sX;
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player.TPlayer.SpawnY=player.sY;
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}
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if (player.RPPending >0)
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{
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if (player.RPPending == 1)
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