Initial handling for saving/using beds with SSC

This commit is contained in:
k0rd 2013-10-04 00:14:52 -04:00
parent 5b30cffaa7
commit 48a94b6247
4 changed files with 61 additions and 15 deletions

View file

@ -684,7 +684,13 @@ namespace TShockAPI
if (player.RecentFuse >0)
player.RecentFuse--;
if ((TShock.Config.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0))
{
player.TPlayer.SpawnX=player.sX;
player.TPlayer.SpawnY=player.sY;
}
if (player.RPPending >0)
{
if (player.RPPending == 1)