Move netmodule handling into handlers namespace

Add handler for teleport pylons, and permission for teleport pylons
This commit is contained in:
Chris 2020-06-02 12:59:14 +09:30
parent 4d1fd54a7c
commit 48d610d33f
9 changed files with 401 additions and 152 deletions

View file

@ -1951,6 +1951,40 @@ namespace TShockAPI
return args.Handled;
}
/// <summary>
/// Used when a net module is loaded
/// </summary>
public class LoadNetModuleEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The type of net module being loaded
/// </summary>
public NetModulesTypes ModuleType { get; set; }
}
/// <summary>
/// Called when a net module is loaded
/// </summary>
public static HandlerList<LoadNetModuleEventArgs> LoadNetModule = new HandlerList<LoadNetModuleEventArgs>();
private static bool OnLoadNetModule(TSPlayer player, MemoryStream data, NetModulesTypes moduleType)
{
if (LoadNetModule == null)
{
return false;
}
var args = new LoadNetModuleEventArgs
{
Player = player,
Data = data,
ModuleType = moduleType
};
LoadNetModule.Invoke(null, args);
return args.Handled;
}
#endregion
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
@ -3225,160 +3259,12 @@ namespace TShockAPI
private static bool HandleLoadNetModule(GetDataHandlerArgs args)
{
short moduleId = args.Data.ReadInt16();
if (moduleId == (int)NetModulesTypes.CreativePowers)
if (OnLoadNetModule(args.Player, args.Data, (NetModulesTypes)moduleId))
{
CreativePowerTypes powerId = (CreativePowerTypes)args.Data.ReadInt16();
switch (powerId)
{
case CreativePowerTypes.FreezeTime:
{
if (!args.Player.HasPermission(Permissions.journey_timefreeze))
{
args.Player.SendErrorMessage("You do not have permission to freeze the time of the server.");
return true;
}
break;
}
case CreativePowerTypes.SetDawn:
case CreativePowerTypes.SetNoon:
case CreativePowerTypes.SetDusk:
case CreativePowerTypes.SetMidnight:
{
if (!args.Player.HasPermission(Permissions.journey_timeset))
{
args.Player.SendErrorMessage("You do not have permission to modify the time of the server.");
return true;
}
break;
}
case CreativePowerTypes.Godmode:
{
if (!args.Player.HasPermission(Permissions.journey_godmode))
{
args.Player.SendErrorMessage("You do not have permission to toggle godmode.");
return true;
}
break;
}
case CreativePowerTypes.WindStrength:
{
if (!args.Player.HasPermission(Permissions.journey_windstrength))
{
args.Player.SendErrorMessage("You do not have permission to modify the wind strength of the server.");
return true;
}
break;
}
case CreativePowerTypes.RainStrength:
{
if (!args.Player.HasPermission(Permissions.journey_rainstrength))
{
args.Player.SendErrorMessage("You do not have permission to modify the rain strength of the server.");
return true;
}
break;
}
case CreativePowerTypes.TimeSpeed:
{
if (!args.Player.HasPermission(Permissions.journey_timespeed))
{
args.Player.SendErrorMessage("You do not have permission to modify the time speed of the server.");
return true;
}
break;
}
case CreativePowerTypes.RainFreeze:
{
if (!args.Player.HasPermission(Permissions.journey_rainfreeze))
{
args.Player.SendErrorMessage("You do not have permission to freeze the rain strength of the server.");
return true;
}
break;
}
case CreativePowerTypes.WindFreeze:
{
if (!args.Player.HasPermission(Permissions.journey_windfreeze))
{
args.Player.SendErrorMessage("You do not have permission to freeze the wind strength of the server.");
return true;
}
break;
}
case CreativePowerTypes.IncreasePlacementRange:
{
if (!args.Player.HasPermission(Permissions.journey_placementrange))
{
args.Player.SendErrorMessage("You do not have permission to modify the tile placement range of your character.");
return true;
}
break;
}
case CreativePowerTypes.WorldDifficulty:
{
if (!args.Player.HasPermission(Permissions.journey_setdifficulty))
{
args.Player.SendErrorMessage("You do not have permission to modify the world difficulty of the server.");
return true;
}
break;
}
case CreativePowerTypes.BiomeSpreadFreeze:
{
if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze))
{
args.Player.SendErrorMessage("You do not have permission to freeze the biome spread of the server.");
return true;
}
break;
}
case CreativePowerTypes.SetSpawnRate:
{
// This is a monkeypatch because the 1.4.0.4 seemingly at random sends NPC spawn rate changes even outside of journey mode
// (with SSC on) -- particles, May 25, 2 Reiwa
if (!Main.GameModeInfo.IsJourneyMode)
{
return true;
}
if (!args.Player.HasPermission(Permissions.journey_setspawnrate))
{
args.Player.SendErrorMessage("You do not have permission to modify the NPC spawn rate of the server.");
return true;
}
break;
}
default:
{
return true;
}
}
} else if (moduleId == (int)NetModulesTypes.CreativeUnlocksPlayerReport && Main.GameModeInfo.IsJourneyMode)
{
var unknownField = args.Data.ReadByte();
if (unknownField == 0) //this is required or something???
{
var itemId = args.Data.ReadUInt16();
var amount = args.Data.ReadUInt16();
var totalSacrificed = TShock.ResearchDatastore.SacrificeItem(itemId, amount, args.Player);
var response = NetCreativeUnlocksModule.SerializeItemSacrifice(itemId, totalSacrificed);
NetManager.Instance.Broadcast(response);
}
return true;
}
// As of 1.4.x.x, this is now used for more things:
// NetCreativePowersModule
// NetCreativePowerPermissionsModule
// NetLiquidModule
// NetParticlesModule
// NetPingModule
// NetTeleportPylonModule
// NetTextModule
// I (particles) have disabled the original return here, which means that we need to
// handle this more. In the interm, this unbreaks parts of vanilla. Originally
// we just blocked this because it was a liquid exploit.
return false;
}