Fixed /slap (now it goes both directions, but very small knockback)
Fixed issues with /spawnrate and /maxspawns where if the input string does not convert, it throws an exception.
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17c6fa8e87
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1 changed files with 5 additions and 3 deletions
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@ -365,14 +365,16 @@ namespace TShockAPI
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public static void MaxSpawns(CommandArgs args)
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public static void MaxSpawns(CommandArgs args)
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{
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{
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int ply = args.PlayerID;
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int ply = args.PlayerID;
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int amount = Convert.ToInt32(args.Message.Remove(0, 10));
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int amount = 4;//Convert.ToInt32(args.Message.Remove(0, 10));
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int.TryParse(args.Message.Remove(0, 10), out amount);
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NPC.maxSpawns = amount;
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NPC.maxSpawns = amount;
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
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}
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}
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public static void SpawnRate(CommandArgs args)
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public static void SpawnRate(CommandArgs args)
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{
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{
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int ply = args.PlayerID;
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int ply = args.PlayerID;
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int amount = Convert.ToInt32(args.Message.Remove(0, 10));
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int amount = 700;//Convert.ToInt32(args.Message.Remove(0, 10));
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int.TryParse(args.Message.Remove(0, 10), out amount);
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NPC.spawnRate = amount;
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NPC.spawnRate = amount;
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
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}
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}
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@ -490,7 +492,7 @@ namespace TShockAPI
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Tools.SendMessage(args.PlayerID, "Invalid player!", new float[] { 255f, 0f, 0f });
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Tools.SendMessage(args.PlayerID, "Invalid player!", new float[] { 255f, 0f, 0f });
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else
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else
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{
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{
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TShock.SendDataAll(26, -1, "", player, (float)((new Random()).Next(1, 40)), (float)damage, (float)0);
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TShock.SendDataAll(26, -1, "", player, (float)((new Random()).Next(-1, 1)), (float)damage, (float)0);
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Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " slapped " + Tools.FindPlayer(player) + " for " + damage.ToString() + " damage.");
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Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " slapped " + Tools.FindPlayer(player) + " for " + damage.ToString() + " damage.");
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}
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}
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}
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}
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