Added /sendwarp command - You are now able to send people to a specific warp.
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1 changed files with 37 additions and 0 deletions
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@ -137,6 +137,7 @@ namespace TShockAPI
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add(Permissions.tp, Spawn, "spawn");
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add(Permissions.tp, Spawn, "spawn");
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add(Permissions.tp, TP, "tp");
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add(Permissions.tp, TP, "tp");
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add(Permissions.tphere, TPHere, "tphere");
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add(Permissions.tphere, TPHere, "tphere");
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add(Permissions.tphere, SendWarp, "sendwarp", "sw");
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add(Permissions.warp, UseWarp, "warp");
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add(Permissions.warp, UseWarp, "warp");
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add(Permissions.managewarp, SetWarp, "setwarp");
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add(Permissions.managewarp, SetWarp, "setwarp");
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add(Permissions.managewarp, DeleteWarp, "delwarp");
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add(Permissions.managewarp, DeleteWarp, "delwarp");
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@ -1202,6 +1203,42 @@ namespace TShockAPI
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}
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}
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}
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}
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private static void SendWarp(CommandArgs args)
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{
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if (args.Parameters.Count < 2)
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{
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args.Player.SendMessage("Invalid syntax! Proper syntax: /sendwarp [player] [warpname]", Color.Red);
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return;
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}
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var foundplr = Tools.FindPlayer(args.Parameters[0]);
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if (foundplr.Count == 0)
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{
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args.Player.SendMessage("Invalid player!", Color.Red);
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return;
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}
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else if (foundplr.Count > 1)
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{
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args.Player.SendMessage(string.Format("More than one ({0}) player matched!", args.Parameters.Count), Color.Red);
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return;
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}
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string warpName = String.Join(" ", args.Parameters[1]);
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var warp = TShock.Warps.FindWarp(warpName);
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var plr = foundplr[0];
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if (warp.WarpPos != PointF.Empty)
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{
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if (plr.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
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{
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plr.SendMessage(string.Format("{0} Warped you to {1}", args.Player.Name, warpName), Color.Yellow);
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args.Player.SendMessage(string.Format("You warped {0} to {1}.", plr.Name, warpName), Color.Yellow);
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}
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}
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else
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{
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args.Player.SendMessage("Specified warp not found", Color.Red);
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}
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}
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private static void SetWarp(CommandArgs args)
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private static void SetWarp(CommandArgs args)
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{
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{
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if (args.Parameters.Count > 0)
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if (args.Parameters.Count > 0)
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