Added RangeChecks config to disable the range part of the grief checks
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11f5d9a116
commit
4ae6733f81
3 changed files with 8 additions and 4 deletions
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@ -21,5 +21,6 @@
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public int SpawnProtectionRadius = 5;
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public string DistributationAgent = "facepunch";
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public int MaxSlots = 8;
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public bool RangeChecks = true;
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}
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}
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@ -26,6 +26,7 @@ namespace TShockAPI
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public static bool banBoom = true;
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public static bool kickBoom = true;
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public static bool spawnProtect = true;
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public static bool rangeChecks = true;
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public static int spawnProtectRadius = 5;
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public static string distributationAgent = "facepunch";
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public static int authToken;
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@ -63,6 +64,7 @@ namespace TShockAPI
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spawnProtectRadius = cfg.SpawnProtectionRadius;
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distributationAgent = cfg.DistributationAgent;
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maxSlots = cfg.MaxSlots;
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rangeChecks = cfg.RangeChecks;
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NPC.maxSpawns = defaultMaxSpawns;
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NPC.defaultSpawnRate = defaultSpawnRate;
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}
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@ -97,6 +99,7 @@ namespace TShockAPI
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cfg.SpawnProtection = true;
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cfg.SpawnProtectionRadius = 5;
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cfg.MaxSlots = maxSlots;
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cfg.RangeChecks = rangeChecks;
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string json = JsonConvert.SerializeObject(cfg, Formatting.Indented);
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TextWriter tr = new StreamWriter(FileTools.SaveDir + "config.json");
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@ -19,7 +19,7 @@ namespace TShockAPI
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public static string saveDir = "./tshock/";
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public static Version VersionNum = new Version(2, 0, 0, 5);
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public static Version VersionNum = new Version(2, 0, 0, 6);
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public static string VersionCodename = "UnrealIRCd ftw (irc.shankshock.com #terraria)";
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@ -280,7 +280,7 @@ namespace TShockAPI
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int plyY = Math.Abs((int)Main.player[e.Msg.whoAmI].position.Y / 16);
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int tileX = Math.Abs(x);
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int tileY = Math.Abs(y);
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if (size > 5 || Math.Abs(plyX - tileX) > 32 || Math.Abs(plyY - tileY) > 32)
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if (size > 5 || (ConfigurationManager.rangeChecks && (Math.Abs(plyX - tileX) > 32 || Math.Abs(plyY - tileY) > 32)))
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{
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Log.Debug(string.Format("SendTileSquare(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Size:{6})",
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plyX, plyY,
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@ -316,7 +316,7 @@ namespace TShockAPI
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return Tools.Kick(e.Msg.whoAmI, "Using dirt rod");
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}
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if ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32))
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if (ConfigurationManager.rangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
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{
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Log.Debug(string.Format("TilePlaced(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Type:{6})",
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plyX, plyY,
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@ -503,7 +503,7 @@ namespace TShockAPI
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));
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return Tools.HandleGriefer(e.Msg.whoAmI, "Manipulating liquid without bucket."); ;
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}
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if ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32))
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if (ConfigurationManager.rangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
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{
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Log.Debug(string.Format("Liquid(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Amount:{6})",
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plyX, plyY,
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